
#001
Bulbasaur
Poison Grass
National: 001 | Kanto: 001 | Original Johto: 226 | Updated Johto: 231 | Kalos Central: 080 | Let's Go Kanto: 001 | Isle of Armor: 068 | Blueberry: 164
A strange seed was
planted on its
back at birth.The plant sprouts
and grows with
this POKéMON. | It can go for days
without eating a
single morsel.In the bulb on
its back, it
stores energy. | The seed on its
back is filled
with nutrients.The seed grows
steadily larger as
its body grows.
Species: Seed Pokémon |
Abilities: Overgrow, Chlorophyll (Hidden) |
Egg groups: Monster, Grass |
Height: 0.7 m |
Weight: 6.9 kg |
Catch rate: 45 |
Base happiness: 70 |
Growth rate: medium slow |
Gender ratio: 87.5% ♂, 12.5% ♀ |
Egg cycles: 20 |
Legendary: No |
Mythical: No |
Ja-hrkt: フシギダネ Roomaji: Fushigidane Ko: 이상해씨 Zh-hant: 妙蛙種子 Fr: Bulbizarre De: Bisasam Es: Bulbasaur It: Bulbasaur En: Bulbasaur Ja: フシギダネ Zh-hans: 妙蛙种子
Base stats
HP | 45 | |
---|---|---|
Attack | 49 | |
Defense | 49 | |
Special Attack | 65 | |
Special Defense | 65 | |
Speed | 45 | |
Total | 318 |
EV yield: 1 Special Attack
Type defenses
Nor | Fig | Fly | Poi | Gro | Roc |
---|---|---|---|---|---|
1 | ½ | 2 | 1 | 1 | 1 |
Bug | Gho | Ste | Fir | Wat | Gra |
1 | 1 | 1 | 2 | ½ | ¼ |
Ele | Psy | Ice | Dra | Dar | Fai |
½ | 2 | 2 | 1 | 1 | ½ |
Ste | Unk | Sha | |||
1 | 1 | 1 |
Traits
Color: Green
Shape: Quadruped
Habitat: grassland
Evolution chain

Bulbasaur

Ivysaur

Venusaur
Where to find
Version | Location | Area |
---|---|---|
Blue | Pallet Town | Pallet Town |
FireRed | Pallet Town | Pallet Town |
HeartGold | Pallet Town | Pallet Town |
LeafGreen | Pallet Town | Pallet Town |
Red | Pallet Town | Pallet Town |
SoulSilver | Pallet Town | Pallet Town |
Ultra Moon | Route 2 | main |
Ultra Sun | Route 2 | main |
X | Lumiose City | Lumiose City |
Y | Lumiose City | Lumiose City |
Yellow | Cerulean City | Cerulean City |
Sprites by Generation
Generation | Normal | Shiny |
---|---|---|
Red Blue |
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Yellow |
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Gold |
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Silver |
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Crystal |
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Ruby Sapphire |
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Firered Leafgreen |
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Emerald |
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Diamond Pearl |
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Platinum |
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Heartgold Soulsilver |
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Black White |
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X Y |
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Omega ruby Alpha sapphire |
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Sun Moon |
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Ultra sun Ultra moon |
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Let's go pikachu Eevee |
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Sword Shield |
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Scarlet Violet |
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Moves by Generation
Name | Level | Method | Power | PP | Type |
---|---|---|---|---|---|
Tackle | 1 | level-up | 40 | 35 | 1 |
Inflicts regular damage. | |||||
Growl | 1 | level-up | — | 40 | 1 |
Lowers the target's Attack by one stage. | |||||
Leech Seed | 7 | level-up | — | 10 | 12 |
Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken. Has no effect on Grass Pokémon. The seed remains until the target leaves the field. The user takes damage instead of being healed if the target has Liquid Ooze. Rapid Spin will remove this effect. This effect is passed on by Baton Pass. | |||||
Vine Whip | 13 | level-up | 45 | 25 | 12 |
Inflicts regular damage. | |||||
Poison Powder | 20 | level-up | — | 35 | 4 |
Poisons the target. | |||||
Razor Leaf | 27 | level-up | 55 | 25 | 12 |
Inflicts regular damage. User's critical hit rate is one level higher when using this move. | |||||
Growth | 34 | level-up | — | 20 | 1 |
Raises the user's Attack and Special Attack by one stage each. During Sunny Day, raises both stats by two stages. | |||||
Sleep Powder | 41 | level-up | — | 15 | 12 |
Puts the target to sleep. | |||||
Solar Beam | 48 | level-up | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Swords Dance | 0 | machine | — | 20 | 1 |
Raises the user's Attack by two stages. | |||||
Cut | 0 | machine | 50 | 30 | 1 |
Inflicts regular damage. | |||||
Body Slam | 0 | machine | 85 | 15 | 1 |
Inflicts regular damage. Has a $effect_chance% chance to paralyze the target. | |||||
Take Down | 0 | machine | 90 | 20 | 1 |
Inflicts regular damage. User takes 1/4 the damage it inflicts in recoil. | |||||
Double-Edge | 0 | machine | 120 | 15 | 1 |
Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil. | |||||
Mega Drain | 0 | machine | 40 | 15 | 12 |
Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||||
Solar Beam | 0 | machine | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Toxic | 0 | machine | — | 10 | 4 |
Badly poisons the target. Never misses when used by a Poison-type Pokémon. | |||||
Rage | 0 | machine | 20 | 20 | 1 |
Inflicts regular damage. Every time the user is hit after it uses this move but before its next action, its Attack raises by one stage. | |||||
Mimic | 0 | machine | — | 10 | 1 |
This move is replaced by the target's last successfully used move, and its PP changes to 5. If the target hasn't used a move since entering the field, if it tried to use a move this turn and failed, or if the user already knows the targeted move, this move will fail. This effect vanishes when the user leaves the field. If Chatter, Metronome, Mimic, Sketch, or Struggle is selected, this move will fail. This move cannot be copied by Mirror Move, nor selected by Assist or Metronome, nor forced by Encore. | |||||
Double Team | 0 | machine | — | 15 | 1 |
Raises the user's evasion by one stage. | |||||
Reflect | 0 | machine | — | 20 | 14 |
Erects a barrier around the user's side of the field that reduces damage from physical attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding Light Clay, the barrier lasts for eight turns. Brick Break or Defog used by an opponent will destroy the barrier. | |||||
Bide | 0 | machine | — | 10 | 1 |
User waits for two turns. On the second turn, the user inflicts twice the damage it accumulated on the last Pokémon to hit it. Damage inflicted is typeless. This move cannot be selected by Sleep Talk. | |||||
Rest | 0 | machine | — | 5 | 14 |
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird. This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep. | |||||
Substitute | 0 | machine | — | 10 | 1 |
Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of Smelling Salts and Wake Up Slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like Wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., Avalanche, Counter, or a Rowap Berry. Magic Coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like Absorb are healed as normal. It will also block Acupressure, Block, the curse effect of Curse, Dream Eater, Embargo, Flatter, Gastro Acid, Grudge, Heal Block, Leech Seed, Lock On, Mean Look, Mimic, Mind Reader, Nightmare, Pain Split, Psycho Shift, Spider Web, Sketch, Swagger, Switcheroo, Trick, Worry Seed, and Yawn. A Pokémon affected by Yawn before summoning the doll will still fall to sleep. The doll blocks Intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as Volt Absorb absorbing Thunder Wave), such moves will not be blocked. Life Orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by Pursuit or Spikes; however, the doll will block the poison effect of Toxic Spikes. The doll is passed on by Baton Pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal. |
Name | Level | Method | Power | PP | Type |
---|---|---|---|---|---|
Tackle | 1 | level-up | 40 | 35 | 1 |
Inflicts regular damage. | |||||
Growl | 1 | level-up | — | 40 | 1 |
Lowers the target's Attack by one stage. | |||||
Leech Seed | 7 | level-up | — | 10 | 12 |
Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken. Has no effect on Grass Pokémon. The seed remains until the target leaves the field. The user takes damage instead of being healed if the target has Liquid Ooze. Rapid Spin will remove this effect. This effect is passed on by Baton Pass. | |||||
Vine Whip | 13 | level-up | 45 | 25 | 12 |
Inflicts regular damage. | |||||
Poison Powder | 20 | level-up | — | 35 | 4 |
Poisons the target. | |||||
Razor Leaf | 27 | level-up | 55 | 25 | 12 |
Inflicts regular damage. User's critical hit rate is one level higher when using this move. | |||||
Growth | 34 | level-up | — | 20 | 1 |
Raises the user's Attack and Special Attack by one stage each. During Sunny Day, raises both stats by two stages. | |||||
Sleep Powder | 41 | level-up | — | 15 | 12 |
Puts the target to sleep. | |||||
Solar Beam | 48 | level-up | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Swords Dance | 0 | machine | — | 20 | 1 |
Raises the user's Attack by two stages. | |||||
Cut | 0 | machine | 50 | 30 | 1 |
Inflicts regular damage. | |||||
Body Slam | 0 | machine | 85 | 15 | 1 |
Inflicts regular damage. Has a $effect_chance% chance to paralyze the target. | |||||
Take Down | 0 | machine | 90 | 20 | 1 |
Inflicts regular damage. User takes 1/4 the damage it inflicts in recoil. | |||||
Double-Edge | 0 | machine | 120 | 15 | 1 |
Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil. | |||||
Mega Drain | 0 | machine | 40 | 15 | 12 |
Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||||
Solar Beam | 0 | machine | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Toxic | 0 | machine | — | 10 | 4 |
Badly poisons the target. Never misses when used by a Poison-type Pokémon. | |||||
Rage | 0 | machine | 20 | 20 | 1 |
Inflicts regular damage. Every time the user is hit after it uses this move but before its next action, its Attack raises by one stage. | |||||
Mimic | 0 | machine | — | 10 | 1 |
This move is replaced by the target's last successfully used move, and its PP changes to 5. If the target hasn't used a move since entering the field, if it tried to use a move this turn and failed, or if the user already knows the targeted move, this move will fail. This effect vanishes when the user leaves the field. If Chatter, Metronome, Mimic, Sketch, or Struggle is selected, this move will fail. This move cannot be copied by Mirror Move, nor selected by Assist or Metronome, nor forced by Encore. | |||||
Double Team | 0 | machine | — | 15 | 1 |
Raises the user's evasion by one stage. | |||||
Reflect | 0 | machine | — | 20 | 14 |
Erects a barrier around the user's side of the field that reduces damage from physical attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding Light Clay, the barrier lasts for eight turns. Brick Break or Defog used by an opponent will destroy the barrier. | |||||
Bide | 0 | machine | — | 10 | 1 |
User waits for two turns. On the second turn, the user inflicts twice the damage it accumulated on the last Pokémon to hit it. Damage inflicted is typeless. This move cannot be selected by Sleep Talk. | |||||
Rest | 0 | machine | — | 5 | 14 |
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird. This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep. | |||||
Substitute | 0 | machine | — | 10 | 1 |
Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of Smelling Salts and Wake Up Slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like Wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., Avalanche, Counter, or a Rowap Berry. Magic Coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like Absorb are healed as normal. It will also block Acupressure, Block, the curse effect of Curse, Dream Eater, Embargo, Flatter, Gastro Acid, Grudge, Heal Block, Leech Seed, Lock On, Mean Look, Mimic, Mind Reader, Nightmare, Pain Split, Psycho Shift, Spider Web, Sketch, Swagger, Switcheroo, Trick, Worry Seed, and Yawn. A Pokémon affected by Yawn before summoning the doll will still fall to sleep. The doll blocks Intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as Volt Absorb absorbing Thunder Wave), such moves will not be blocked. Life Orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by Pursuit or Spikes; however, the doll will block the poison effect of Toxic Spikes. The doll is passed on by Baton Pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal. |
Name | Level | Method | Power | PP | Type |
---|---|---|---|---|---|
Razor Wind | 0 | egg | 80 | 10 | 1 |
Inflicts regular damage. User's critical hit rate is one level higher when using this move. User charges for one turn before attacking. This move cannot be selected by Sleep Talk. | |||||
Petal Dance | 0 | egg | 120 | 10 | 12 |
Inflicts regular damage. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. Safeguard does not protect against the confusion from this move. | |||||
Light Screen | 0 | egg | — | 30 | 14 |
Erects a barrier around the user's side of the field that reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding Light Clay, the barrier lasts for eight turns. Brick Break or Defog used by an opponent will destroy the barrier. | |||||
Skull Bash | 0 | egg | 130 | 10 | 1 |
Inflicts regular damage. Raises the user's Defense by one stage. User then charges for one turn before attacking. This move cannot be selected by Sleep Talk. | |||||
Charm | 0 | egg | — | 20 | 18 |
Lowers the target's Attack by two stages. | |||||
Safeguard | 0 | egg | — | 25 | 1 |
Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the field. If Yawn is used while this move is in effect, it will immediately fail. Defog used by an opponent will end this effect. This effect does not prevent the confusion caused by Outrage, Petal Dance, or Thrash. | |||||
Tackle | 1 | level-up | 40 | 35 | 1 |
Inflicts regular damage. | |||||
Growl | 4 | level-up | — | 40 | 1 |
Lowers the target's Attack by one stage. | |||||
Leech Seed | 7 | level-up | — | 10 | 12 |
Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken. Has no effect on Grass Pokémon. The seed remains until the target leaves the field. The user takes damage instead of being healed if the target has Liquid Ooze. Rapid Spin will remove this effect. This effect is passed on by Baton Pass. | |||||
Vine Whip | 10 | level-up | 45 | 25 | 12 |
Inflicts regular damage. | |||||
Poison Powder | 15 | level-up | — | 35 | 4 |
Poisons the target. | |||||
Sleep Powder | 15 | level-up | — | 15 | 12 |
Puts the target to sleep. | |||||
Razor Leaf | 20 | level-up | 55 | 25 | 12 |
Inflicts regular damage. User's critical hit rate is one level higher when using this move. | |||||
Sweet Scent | 25 | level-up | — | 20 | 1 |
Lowers the target's evasion by one stage. | |||||
Growth | 32 | level-up | — | 20 | 1 |
Raises the user's Attack and Special Attack by one stage each. During Sunny Day, raises both stats by two stages. | |||||
Synthesis | 39 | level-up | — | 5 | 12 |
Heals the user for half its max HP. During Sunny Day, the healing is increased to 2/3 max HP. During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP. | |||||
Solar Beam | 46 | level-up | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Cut | 0 | machine | 50 | 30 | 1 |
Inflicts regular damage. | |||||
Headbutt | 0 | machine | 70 | 15 | 1 |
Inflicts regular damage. Has a $effect_chance% chance to make the target Flinch. | |||||
Solar Beam | 0 | machine | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Toxic | 0 | machine | — | 10 | 4 |
Badly poisons the target. Never misses when used by a Poison-type Pokémon. | |||||
Double Team | 0 | machine | — | 15 | 1 |
Raises the user's evasion by one stage. | |||||
Defense Curl | 0 | machine | — | 40 | 1 |
Raises user's Defense by one stage. After this move is used, the power of Ice Ball and Rollout are doubled until the user leaves the field. | |||||
Flash | 0 | machine | — | 20 | 1 |
Lowers the target's accuracy by one stage. | |||||
Rest | 0 | machine | — | 5 | 14 |
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird. This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep. | |||||
Snore | 0 | machine | 50 | 15 | 1 |
Only usable if the user is sleeping. Inflicts regular damage. Has a $effect_chance% chance to make the target Flinch. | |||||
Curse | 0 | machine | — | 10 | 8 |
If the user is a Ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by Baton Pass. This move cannot be copied by Mirror Move. | |||||
Protect | 0 | machine | — | 10 | 1 |
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. Lock On, Mind Reader, and No Guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold); those are always blocked by this move. Thunder during Rain Dance and Blizzard during Hail have a 30% chance to break through this move. The following effects are not prevented by this move: * Acupressure from an ally * Curse's curse effect * Delayed damage from Doom Desire and Future Sight; however, these moves will be prevented if they are used this turn * Feint, which will also end this move's protection after it hits * Imprison * Perish Song * Shadow Force * Moves that merely copy the user, such as Transform or Psych Up This move cannot be selected by Assist or Metronome. | |||||
Mud-Slap | 0 | machine | 20 | 10 | 5 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's accuracy by one stage. | |||||
Giga Drain | 0 | machine | 75 | 10 | 12 |
Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||||
Endure | 0 | machine | — | 10 | 1 |
The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by Assist or Metronome. | |||||
Swagger | 0 | machine | — | 15 | 1 |
Raises the target's Attack by two stages, then confuses it. If the target's Attack cannot be raised by two stages, the confusion is not applied. | |||||
Fury Cutter | 0 | machine | 40 | 20 | 7 |
Inflicts regular damage. Power doubles after every time this move is used, whether consecutively or not, maxing out at 16x. If this move misses or the user leaves the field, power resets. | |||||
Attract | 0 | machine | — | 15 | 1 |
Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends. | |||||
Sleep Talk | 0 | machine | — | 10 | 1 |
Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select Assist, Bide, Bounce, Chatter, Copycat, Dig, Dive, Fly, Focus Punch, Me First, Metronome, Mirror Move, Shadow Force, Skull Bash, Sky Attack, Sky Drop, Sleep Talk, Solar Beam, Razor Wind, or Uproar. If the selected move requires a recharge turn—i.e., one of Blast Burn, Frenzy Plant, Giga Impact, Hydro Cannon, Hyper Beam, Roar Of Time, or Rock Wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by Mirror Move, nor selected by Assist, Metronome, or Sleep Talk. | |||||
Return | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Frustration | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Sweet Scent | 0 | machine | — | 20 | 1 |
Lowers the target's evasion by one stage. | |||||
Hidden Power | 0 | machine | 60 | 15 | 1 |
Inflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | Fighting 1 | Flying 2 | Poison 3 | Ground 4 | Rock 5 | Bug 6 | Ghost 7 | Steel 8 | Fire 9 | Water 10 | Grass 11 | Electric 12 | Psychic 13 | Ice 14 | Dragon 15 | Dark This move thus cannot be Normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, Bug, Fighting, and Grass appear 5/64 of the time, and Dark only 1/64 of the time. | |||||
Sunny Day | 0 | machine | — | 5 | 10 |
Changes the weather to sunshine for five turns, during which Fire moves inflict 50% extra damage, and Water moves inflict half damage. If the user is holding Heat Rock, this effect lasts for eight turns. Pokémon cannot become frozen. Thunder has 50% accuracy. Solar Beam skips its charge turn. Moonlight, Morning Sun, and Synthesis heal 2/3 of the user's max HP. Pokémon with Chlorophyll have doubled original Speed. Pokémon with Forecast become Fire. Pokémon with Leaf Guard are not affected by major status effects. Pokémon with Flower Gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with Dry Skin lose 1/8 max HP at the end of each turn. Pokémon with Solar Power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn. |
Name | Level | Method | Power | PP | Type |
---|---|---|---|---|---|
Razor Wind | 0 | egg | 80 | 10 | 1 |
Inflicts regular damage. User's critical hit rate is one level higher when using this move. User charges for one turn before attacking. This move cannot be selected by Sleep Talk. | |||||
Petal Dance | 0 | egg | 120 | 10 | 12 |
Inflicts regular damage. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. Safeguard does not protect against the confusion from this move. | |||||
Light Screen | 0 | egg | — | 30 | 14 |
Erects a barrier around the user's side of the field that reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding Light Clay, the barrier lasts for eight turns. Brick Break or Defog used by an opponent will destroy the barrier. | |||||
Skull Bash | 0 | egg | 130 | 10 | 1 |
Inflicts regular damage. Raises the user's Defense by one stage. User then charges for one turn before attacking. This move cannot be selected by Sleep Talk. | |||||
Safeguard | 0 | egg | — | 25 | 1 |
Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the field. If Yawn is used while this move is in effect, it will immediately fail. Defog used by an opponent will end this effect. This effect does not prevent the confusion caused by Outrage, Petal Dance, or Thrash. | |||||
Tackle | 1 | level-up | 40 | 35 | 1 |
Inflicts regular damage. | |||||
Growl | 4 | level-up | — | 40 | 1 |
Lowers the target's Attack by one stage. | |||||
Leech Seed | 7 | level-up | — | 10 | 12 |
Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken. Has no effect on Grass Pokémon. The seed remains until the target leaves the field. The user takes damage instead of being healed if the target has Liquid Ooze. Rapid Spin will remove this effect. This effect is passed on by Baton Pass. | |||||
Vine Whip | 10 | level-up | 45 | 25 | 12 |
Inflicts regular damage. | |||||
Poison Powder | 15 | level-up | — | 35 | 4 |
Poisons the target. | |||||
Sleep Powder | 15 | level-up | — | 15 | 12 |
Puts the target to sleep. | |||||
Razor Leaf | 20 | level-up | 55 | 25 | 12 |
Inflicts regular damage. User's critical hit rate is one level higher when using this move. | |||||
Sweet Scent | 25 | level-up | — | 20 | 1 |
Lowers the target's evasion by one stage. | |||||
Growth | 32 | level-up | — | 20 | 1 |
Raises the user's Attack and Special Attack by one stage each. During Sunny Day, raises both stats by two stages. | |||||
Synthesis | 39 | level-up | — | 5 | 12 |
Heals the user for half its max HP. During Sunny Day, the healing is increased to 2/3 max HP. During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP. | |||||
Solar Beam | 46 | level-up | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Cut | 0 | machine | 50 | 30 | 1 |
Inflicts regular damage. | |||||
Headbutt | 0 | machine | 70 | 15 | 1 |
Inflicts regular damage. Has a $effect_chance% chance to make the target Flinch. | |||||
Solar Beam | 0 | machine | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Toxic | 0 | machine | — | 10 | 4 |
Badly poisons the target. Never misses when used by a Poison-type Pokémon. | |||||
Double Team | 0 | machine | — | 15 | 1 |
Raises the user's evasion by one stage. | |||||
Defense Curl | 0 | machine | — | 40 | 1 |
Raises user's Defense by one stage. After this move is used, the power of Ice Ball and Rollout are doubled until the user leaves the field. | |||||
Flash | 0 | machine | — | 20 | 1 |
Lowers the target's accuracy by one stage. | |||||
Rest | 0 | machine | — | 5 | 14 |
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird. This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep. | |||||
Snore | 0 | machine | 50 | 15 | 1 |
Only usable if the user is sleeping. Inflicts regular damage. Has a $effect_chance% chance to make the target Flinch. | |||||
Curse | 0 | machine | — | 10 | 8 |
If the user is a Ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by Baton Pass. This move cannot be copied by Mirror Move. | |||||
Protect | 0 | machine | — | 10 | 1 |
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. Lock On, Mind Reader, and No Guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold); those are always blocked by this move. Thunder during Rain Dance and Blizzard during Hail have a 30% chance to break through this move. The following effects are not prevented by this move: * Acupressure from an ally * Curse's curse effect * Delayed damage from Doom Desire and Future Sight; however, these moves will be prevented if they are used this turn * Feint, which will also end this move's protection after it hits * Imprison * Perish Song * Shadow Force * Moves that merely copy the user, such as Transform or Psych Up This move cannot be selected by Assist or Metronome. | |||||
Mud-Slap | 0 | machine | 20 | 10 | 5 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's accuracy by one stage. | |||||
Giga Drain | 0 | machine | 75 | 10 | 12 |
Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||||
Endure | 0 | machine | — | 10 | 1 |
The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by Assist or Metronome. | |||||
Swagger | 0 | machine | — | 15 | 1 |
Raises the target's Attack by two stages, then confuses it. If the target's Attack cannot be raised by two stages, the confusion is not applied. | |||||
Fury Cutter | 0 | machine | 40 | 20 | 7 |
Inflicts regular damage. Power doubles after every time this move is used, whether consecutively or not, maxing out at 16x. If this move misses or the user leaves the field, power resets. | |||||
Attract | 0 | machine | — | 15 | 1 |
Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends. | |||||
Sleep Talk | 0 | machine | — | 10 | 1 |
Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select Assist, Bide, Bounce, Chatter, Copycat, Dig, Dive, Fly, Focus Punch, Me First, Metronome, Mirror Move, Shadow Force, Skull Bash, Sky Attack, Sky Drop, Sleep Talk, Solar Beam, Razor Wind, or Uproar. If the selected move requires a recharge turn—i.e., one of Blast Burn, Frenzy Plant, Giga Impact, Hydro Cannon, Hyper Beam, Roar Of Time, or Rock Wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by Mirror Move, nor selected by Assist, Metronome, or Sleep Talk. | |||||
Return | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Frustration | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Sweet Scent | 0 | machine | — | 20 | 1 |
Lowers the target's evasion by one stage. | |||||
Hidden Power | 0 | machine | 60 | 15 | 1 |
Inflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | Fighting 1 | Flying 2 | Poison 3 | Ground 4 | Rock 5 | Bug 6 | Ghost 7 | Steel 8 | Fire 9 | Water 10 | Grass 11 | Electric 12 | Psychic 13 | Ice 14 | Dragon 15 | Dark This move thus cannot be Normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, Bug, Fighting, and Grass appear 5/64 of the time, and Dark only 1/64 of the time. | |||||
Sunny Day | 0 | machine | — | 5 | 10 |
Changes the weather to sunshine for five turns, during which Fire moves inflict 50% extra damage, and Water moves inflict half damage. If the user is holding Heat Rock, this effect lasts for eight turns. Pokémon cannot become frozen. Thunder has 50% accuracy. Solar Beam skips its charge turn. Moonlight, Morning Sun, and Synthesis heal 2/3 of the user's max HP. Pokémon with Chlorophyll have doubled original Speed. Pokémon with Forecast become Fire. Pokémon with Leaf Guard are not affected by major status effects. Pokémon with Flower Gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with Dry Skin lose 1/8 max HP at the end of each turn. Pokémon with Solar Power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn. |
Name | Level | Method | Power | PP | Type |
---|---|---|---|---|---|
Petal Dance | 0 | egg | 120 | 10 | 12 |
Inflicts regular damage. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. Safeguard does not protect against the confusion from this move. | |||||
Light Screen | 0 | egg | — | 30 | 14 |
Erects a barrier around the user's side of the field that reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding Light Clay, the barrier lasts for eight turns. Brick Break or Defog used by an opponent will destroy the barrier. | |||||
Skull Bash | 0 | egg | 130 | 10 | 1 |
Inflicts regular damage. Raises the user's Defense by one stage. User then charges for one turn before attacking. This move cannot be selected by Sleep Talk. | |||||
Curse | 0 | egg | — | 10 | 8 |
If the user is a Ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by Baton Pass. This move cannot be copied by Mirror Move. | |||||
Charm | 0 | egg | — | 20 | 18 |
Lowers the target's Attack by two stages. | |||||
Safeguard | 0 | egg | — | 25 | 1 |
Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the field. If Yawn is used while this move is in effect, it will immediately fail. Defog used by an opponent will end this effect. This effect does not prevent the confusion caused by Outrage, Petal Dance, or Thrash. | |||||
Grass Whistle | 0 | egg | — | 15 | 12 |
Puts the target to sleep. | |||||
Magical Leaf | 0 | egg | 60 | 20 | 12 |
Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||||
Tackle | 1 | level-up | 40 | 35 | 1 |
Inflicts regular damage. | |||||
Growl | 4 | level-up | — | 40 | 1 |
Lowers the target's Attack by one stage. | |||||
Leech Seed | 7 | level-up | — | 10 | 12 |
Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken. Has no effect on Grass Pokémon. The seed remains until the target leaves the field. The user takes damage instead of being healed if the target has Liquid Ooze. Rapid Spin will remove this effect. This effect is passed on by Baton Pass. | |||||
Vine Whip | 10 | level-up | 45 | 25 | 12 |
Inflicts regular damage. | |||||
Poison Powder | 15 | level-up | — | 35 | 4 |
Poisons the target. | |||||
Sleep Powder | 15 | level-up | — | 15 | 12 |
Puts the target to sleep. | |||||
Razor Leaf | 20 | level-up | 55 | 25 | 12 |
Inflicts regular damage. User's critical hit rate is one level higher when using this move. | |||||
Sweet Scent | 25 | level-up | — | 20 | 1 |
Lowers the target's evasion by one stage. | |||||
Growth | 32 | level-up | — | 20 | 1 |
Raises the user's Attack and Special Attack by one stage each. During Sunny Day, raises both stats by two stages. | |||||
Synthesis | 39 | level-up | — | 5 | 12 |
Heals the user for half its max HP. During Sunny Day, the healing is increased to 2/3 max HP. During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP. | |||||
Solar Beam | 46 | level-up | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Cut | 0 | machine | 50 | 30 | 1 |
Inflicts regular damage. | |||||
Strength | 0 | machine | 80 | 15 | 1 |
Inflicts regular damage. | |||||
Solar Beam | 0 | machine | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Toxic | 0 | machine | — | 10 | 4 |
Badly poisons the target. Never misses when used by a Poison-type Pokémon. | |||||
Double Team | 0 | machine | — | 15 | 1 |
Raises the user's evasion by one stage. | |||||
Flash | 0 | machine | — | 20 | 1 |
Lowers the target's accuracy by one stage. | |||||
Rest | 0 | machine | — | 5 | 14 |
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird. This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep. | |||||
Protect | 0 | machine | — | 10 | 1 |
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. Lock On, Mind Reader, and No Guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold); those are always blocked by this move. Thunder during Rain Dance and Blizzard during Hail have a 30% chance to break through this move. The following effects are not prevented by this move: * Acupressure from an ally * Curse's curse effect * Delayed damage from Doom Desire and Future Sight; however, these moves will be prevented if they are used this turn * Feint, which will also end this move's protection after it hits * Imprison * Perish Song * Shadow Force * Moves that merely copy the user, such as Transform or Psych Up This move cannot be selected by Assist or Metronome. | |||||
Sludge Bomb | 0 | machine | 90 | 10 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Giga Drain | 0 | machine | 75 | 10 | 12 |
Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||||
Attract | 0 | machine | — | 15 | 1 |
Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends. | |||||
Return | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Frustration | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Hidden Power | 0 | machine | 60 | 15 | 1 |
Inflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | Fighting 1 | Flying 2 | Poison 3 | Ground 4 | Rock 5 | Bug 6 | Ghost 7 | Steel 8 | Fire 9 | Water 10 | Grass 11 | Electric 12 | Psychic 13 | Ice 14 | Dragon 15 | Dark This move thus cannot be Normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, Bug, Fighting, and Grass appear 5/64 of the time, and Dark only 1/64 of the time. | |||||
Sunny Day | 0 | machine | — | 5 | 10 |
Changes the weather to sunshine for five turns, during which Fire moves inflict 50% extra damage, and Water moves inflict half damage. If the user is holding Heat Rock, this effect lasts for eight turns. Pokémon cannot become frozen. Thunder has 50% accuracy. Solar Beam skips its charge turn. Moonlight, Morning Sun, and Synthesis heal 2/3 of the user's max HP. Pokémon with Chlorophyll have doubled original Speed. Pokémon with Forecast become Fire. Pokémon with Leaf Guard are not affected by major status effects. Pokémon with Flower Gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with Dry Skin lose 1/8 max HP at the end of each turn. Pokémon with Solar Power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn. | |||||
Rock Smash | 0 | machine | 40 | 15 | 2 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's Defense by one stage. | |||||
Facade | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power. | |||||
Secret Power | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. Has a $effect_chance% chance to inflict an effect chosen according to the terrain. Terrain | Effect -------------- | ------------------------------------------------------------- Building | Paralyzes target Cave | Makes target flinch Deep water | Lowers target's Attack by one stage Desert | Lowers target's accuracy by one stage Grass | Puts target to sleep Mountain | Makes target flinch Road | Lowers target's accuracy by one stage Shallow water | Lowers target's Attack by one stage Snow | Freezes target Tall grass | Puts target to sleep In Pokémon Battle Revolution: Terrain | Effect -------------- | ------------------------------------------------------------- Courtyard | Paralyzes target Crystal | Makes target flinch Gateway | Lowers target's Attack by one stage Magma | Makes target flinch Main Street | Paralyzes target Neon | Paralyzes target Stargazer | Makes target flinch Sunny Park | Puts target to sleep Sunset | Lowers target's accuracy by one stage Waterfall | Puts target to sleep | |||||
Bullet Seed | 0 | machine | 25 | 30 | 12 |
Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. |
Name | Level | Method | Power | PP | Type |
---|---|---|---|---|---|
Petal Dance | 0 | egg | 120 | 10 | 12 |
Inflicts regular damage. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. Safeguard does not protect against the confusion from this move. | |||||
Light Screen | 0 | egg | — | 30 | 14 |
Erects a barrier around the user's side of the field that reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding Light Clay, the barrier lasts for eight turns. Brick Break or Defog used by an opponent will destroy the barrier. | |||||
Skull Bash | 0 | egg | 130 | 10 | 1 |
Inflicts regular damage. Raises the user's Defense by one stage. User then charges for one turn before attacking. This move cannot be selected by Sleep Talk. | |||||
Curse | 0 | egg | — | 10 | 8 |
If the user is a Ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by Baton Pass. This move cannot be copied by Mirror Move. | |||||
Charm | 0 | egg | — | 20 | 18 |
Lowers the target's Attack by two stages. | |||||
Safeguard | 0 | egg | — | 25 | 1 |
Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the field. If Yawn is used while this move is in effect, it will immediately fail. Defog used by an opponent will end this effect. This effect does not prevent the confusion caused by Outrage, Petal Dance, or Thrash. | |||||
Grass Whistle | 0 | egg | — | 15 | 12 |
Puts the target to sleep. | |||||
Magical Leaf | 0 | egg | 60 | 20 | 12 |
Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||||
Tackle | 1 | level-up | 40 | 35 | 1 |
Inflicts regular damage. | |||||
Growl | 4 | level-up | — | 40 | 1 |
Lowers the target's Attack by one stage. | |||||
Leech Seed | 7 | level-up | — | 10 | 12 |
Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken. Has no effect on Grass Pokémon. The seed remains until the target leaves the field. The user takes damage instead of being healed if the target has Liquid Ooze. Rapid Spin will remove this effect. This effect is passed on by Baton Pass. | |||||
Vine Whip | 10 | level-up | 45 | 25 | 12 |
Inflicts regular damage. | |||||
Poison Powder | 15 | level-up | — | 35 | 4 |
Poisons the target. | |||||
Sleep Powder | 15 | level-up | — | 15 | 12 |
Puts the target to sleep. | |||||
Razor Leaf | 20 | level-up | 55 | 25 | 12 |
Inflicts regular damage. User's critical hit rate is one level higher when using this move. | |||||
Sweet Scent | 25 | level-up | — | 20 | 1 |
Lowers the target's evasion by one stage. | |||||
Growth | 32 | level-up | — | 20 | 1 |
Raises the user's Attack and Special Attack by one stage each. During Sunny Day, raises both stats by two stages. | |||||
Synthesis | 39 | level-up | — | 5 | 12 |
Heals the user for half its max HP. During Sunny Day, the healing is increased to 2/3 max HP. During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP. | |||||
Solar Beam | 46 | level-up | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Cut | 0 | machine | 50 | 30 | 1 |
Inflicts regular damage. | |||||
Strength | 0 | machine | 80 | 15 | 1 |
Inflicts regular damage. | |||||
Solar Beam | 0 | machine | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Toxic | 0 | machine | — | 10 | 4 |
Badly poisons the target. Never misses when used by a Poison-type Pokémon. | |||||
Double Team | 0 | machine | — | 15 | 1 |
Raises the user's evasion by one stage. | |||||
Flash | 0 | machine | — | 20 | 1 |
Lowers the target's accuracy by one stage. | |||||
Rest | 0 | machine | — | 5 | 14 |
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird. This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep. | |||||
Protect | 0 | machine | — | 10 | 1 |
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. Lock On, Mind Reader, and No Guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold); those are always blocked by this move. Thunder during Rain Dance and Blizzard during Hail have a 30% chance to break through this move. The following effects are not prevented by this move: * Acupressure from an ally * Curse's curse effect * Delayed damage from Doom Desire and Future Sight; however, these moves will be prevented if they are used this turn * Feint, which will also end this move's protection after it hits * Imprison * Perish Song * Shadow Force * Moves that merely copy the user, such as Transform or Psych Up This move cannot be selected by Assist or Metronome. | |||||
Sludge Bomb | 0 | machine | 90 | 10 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Giga Drain | 0 | machine | 75 | 10 | 12 |
Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||||
Attract | 0 | machine | — | 15 | 1 |
Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends. | |||||
Return | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Frustration | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Hidden Power | 0 | machine | 60 | 15 | 1 |
Inflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | Fighting 1 | Flying 2 | Poison 3 | Ground 4 | Rock 5 | Bug 6 | Ghost 7 | Steel 8 | Fire 9 | Water 10 | Grass 11 | Electric 12 | Psychic 13 | Ice 14 | Dragon 15 | Dark This move thus cannot be Normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, Bug, Fighting, and Grass appear 5/64 of the time, and Dark only 1/64 of the time. | |||||
Sunny Day | 0 | machine | — | 5 | 10 |
Changes the weather to sunshine for five turns, during which Fire moves inflict 50% extra damage, and Water moves inflict half damage. If the user is holding Heat Rock, this effect lasts for eight turns. Pokémon cannot become frozen. Thunder has 50% accuracy. Solar Beam skips its charge turn. Moonlight, Morning Sun, and Synthesis heal 2/3 of the user's max HP. Pokémon with Chlorophyll have doubled original Speed. Pokémon with Forecast become Fire. Pokémon with Leaf Guard are not affected by major status effects. Pokémon with Flower Gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with Dry Skin lose 1/8 max HP at the end of each turn. Pokémon with Solar Power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn. | |||||
Rock Smash | 0 | machine | 40 | 15 | 2 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's Defense by one stage. | |||||
Facade | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power. | |||||
Secret Power | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. Has a $effect_chance% chance to inflict an effect chosen according to the terrain. Terrain | Effect -------------- | ------------------------------------------------------------- Building | Paralyzes target Cave | Makes target flinch Deep water | Lowers target's Attack by one stage Desert | Lowers target's accuracy by one stage Grass | Puts target to sleep Mountain | Makes target flinch Road | Lowers target's accuracy by one stage Shallow water | Lowers target's Attack by one stage Snow | Freezes target Tall grass | Puts target to sleep In Pokémon Battle Revolution: Terrain | Effect -------------- | ------------------------------------------------------------- Courtyard | Paralyzes target Crystal | Makes target flinch Gateway | Lowers target's Attack by one stage Magma | Makes target flinch Main Street | Paralyzes target Neon | Paralyzes target Stargazer | Makes target flinch Sunny Park | Puts target to sleep Sunset | Lowers target's accuracy by one stage Waterfall | Puts target to sleep | |||||
Bullet Seed | 0 | machine | 25 | 30 | 12 |
Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. | |||||
Swords Dance | 0 | tutor | — | 20 | 1 |
Raises the user's Attack by two stages. | |||||
Body Slam | 0 | tutor | 85 | 15 | 1 |
Inflicts regular damage. Has a $effect_chance% chance to paralyze the target. | |||||
Double-Edge | 0 | tutor | 120 | 15 | 1 |
Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil. | |||||
Mimic | 0 | tutor | — | 10 | 1 |
This move is replaced by the target's last successfully used move, and its PP changes to 5. If the target hasn't used a move since entering the field, if it tried to use a move this turn and failed, or if the user already knows the targeted move, this move will fail. This effect vanishes when the user leaves the field. If Chatter, Metronome, Mimic, Sketch, or Struggle is selected, this move will fail. This move cannot be copied by Mirror Move, nor selected by Assist or Metronome, nor forced by Encore. | |||||
Defense Curl | 0 | tutor | — | 40 | 1 |
Raises user's Defense by one stage. After this move is used, the power of Ice Ball and Rollout are doubled until the user leaves the field. | |||||
Substitute | 0 | tutor | — | 10 | 1 |
Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of Smelling Salts and Wake Up Slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like Wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., Avalanche, Counter, or a Rowap Berry. Magic Coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like Absorb are healed as normal. It will also block Acupressure, Block, the curse effect of Curse, Dream Eater, Embargo, Flatter, Gastro Acid, Grudge, Heal Block, Leech Seed, Lock On, Mean Look, Mimic, Mind Reader, Nightmare, Pain Split, Psycho Shift, Spider Web, Sketch, Swagger, Switcheroo, Trick, Worry Seed, and Yawn. A Pokémon affected by Yawn before summoning the doll will still fall to sleep. The doll blocks Intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as Volt Absorb absorbing Thunder Wave), such moves will not be blocked. Life Orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by Pursuit or Spikes; however, the doll will block the poison effect of Toxic Spikes. The doll is passed on by Baton Pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal. | |||||
Snore | 0 | tutor | 50 | 15 | 1 |
Only usable if the user is sleeping. Inflicts regular damage. Has a $effect_chance% chance to make the target Flinch. | |||||
Mud-Slap | 0 | tutor | 20 | 10 | 5 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's accuracy by one stage. | |||||
Endure | 0 | tutor | — | 10 | 1 |
The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by Assist or Metronome. | |||||
Swagger | 0 | tutor | — | 15 | 1 |
Raises the target's Attack by two stages, then confuses it. If the target's Attack cannot be raised by two stages, the confusion is not applied. | |||||
Fury Cutter | 0 | tutor | 40 | 20 | 7 |
Inflicts regular damage. Power doubles after every time this move is used, whether consecutively or not, maxing out at 16x. If this move misses or the user leaves the field, power resets. | |||||
Sleep Talk | 0 | tutor | — | 10 | 1 |
Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select Assist, Bide, Bounce, Chatter, Copycat, Dig, Dive, Fly, Focus Punch, Me First, Metronome, Mirror Move, Shadow Force, Skull Bash, Sky Attack, Sky Drop, Sleep Talk, Solar Beam, Razor Wind, or Uproar. If the selected move requires a recharge turn—i.e., one of Blast Burn, Frenzy Plant, Giga Impact, Hydro Cannon, Hyper Beam, Roar Of Time, or Rock Wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by Mirror Move, nor selected by Assist, Metronome, or Sleep Talk. |
Name | Level | Method | Power | PP | Type |
---|---|---|---|---|---|
Petal Dance | 0 | egg | 120 | 10 | 12 |
Inflicts regular damage. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. Safeguard does not protect against the confusion from this move. | |||||
Light Screen | 0 | egg | — | 30 | 14 |
Erects a barrier around the user's side of the field that reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding Light Clay, the barrier lasts for eight turns. Brick Break or Defog used by an opponent will destroy the barrier. | |||||
Skull Bash | 0 | egg | 130 | 10 | 1 |
Inflicts regular damage. Raises the user's Defense by one stage. User then charges for one turn before attacking. This move cannot be selected by Sleep Talk. | |||||
Curse | 0 | egg | — | 10 | 8 |
If the user is a Ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by Baton Pass. This move cannot be copied by Mirror Move. | |||||
Charm | 0 | egg | — | 20 | 18 |
Lowers the target's Attack by two stages. | |||||
Safeguard | 0 | egg | — | 25 | 1 |
Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the field. If Yawn is used while this move is in effect, it will immediately fail. Defog used by an opponent will end this effect. This effect does not prevent the confusion caused by Outrage, Petal Dance, or Thrash. | |||||
Grass Whistle | 0 | egg | — | 15 | 12 |
Puts the target to sleep. | |||||
Magical Leaf | 0 | egg | 60 | 20 | 12 |
Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||||
Tackle | 1 | level-up | 40 | 35 | 1 |
Inflicts regular damage. | |||||
Growl | 4 | level-up | — | 40 | 1 |
Lowers the target's Attack by one stage. | |||||
Leech Seed | 7 | level-up | — | 10 | 12 |
Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken. Has no effect on Grass Pokémon. The seed remains until the target leaves the field. The user takes damage instead of being healed if the target has Liquid Ooze. Rapid Spin will remove this effect. This effect is passed on by Baton Pass. | |||||
Vine Whip | 10 | level-up | 45 | 25 | 12 |
Inflicts regular damage. | |||||
Poison Powder | 15 | level-up | — | 35 | 4 |
Poisons the target. | |||||
Sleep Powder | 15 | level-up | — | 15 | 12 |
Puts the target to sleep. | |||||
Razor Leaf | 20 | level-up | 55 | 25 | 12 |
Inflicts regular damage. User's critical hit rate is one level higher when using this move. | |||||
Sweet Scent | 25 | level-up | — | 20 | 1 |
Lowers the target's evasion by one stage. | |||||
Growth | 32 | level-up | — | 20 | 1 |
Raises the user's Attack and Special Attack by one stage each. During Sunny Day, raises both stats by two stages. | |||||
Synthesis | 39 | level-up | — | 5 | 12 |
Heals the user for half its max HP. During Sunny Day, the healing is increased to 2/3 max HP. During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP. | |||||
Solar Beam | 46 | level-up | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Cut | 0 | machine | 50 | 30 | 1 |
Inflicts regular damage. | |||||
Strength | 0 | machine | 80 | 15 | 1 |
Inflicts regular damage. | |||||
Solar Beam | 0 | machine | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Toxic | 0 | machine | — | 10 | 4 |
Badly poisons the target. Never misses when used by a Poison-type Pokémon. | |||||
Double Team | 0 | machine | — | 15 | 1 |
Raises the user's evasion by one stage. | |||||
Flash | 0 | machine | — | 20 | 1 |
Lowers the target's accuracy by one stage. | |||||
Rest | 0 | machine | — | 5 | 14 |
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird. This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep. | |||||
Protect | 0 | machine | — | 10 | 1 |
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. Lock On, Mind Reader, and No Guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold); those are always blocked by this move. Thunder during Rain Dance and Blizzard during Hail have a 30% chance to break through this move. The following effects are not prevented by this move: * Acupressure from an ally * Curse's curse effect * Delayed damage from Doom Desire and Future Sight; however, these moves will be prevented if they are used this turn * Feint, which will also end this move's protection after it hits * Imprison * Perish Song * Shadow Force * Moves that merely copy the user, such as Transform or Psych Up This move cannot be selected by Assist or Metronome. | |||||
Sludge Bomb | 0 | machine | 90 | 10 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Giga Drain | 0 | machine | 75 | 10 | 12 |
Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||||
Attract | 0 | machine | — | 15 | 1 |
Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends. | |||||
Return | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Frustration | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Hidden Power | 0 | machine | 60 | 15 | 1 |
Inflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | Fighting 1 | Flying 2 | Poison 3 | Ground 4 | Rock 5 | Bug 6 | Ghost 7 | Steel 8 | Fire 9 | Water 10 | Grass 11 | Electric 12 | Psychic 13 | Ice 14 | Dragon 15 | Dark This move thus cannot be Normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, Bug, Fighting, and Grass appear 5/64 of the time, and Dark only 1/64 of the time. | |||||
Sunny Day | 0 | machine | — | 5 | 10 |
Changes the weather to sunshine for five turns, during which Fire moves inflict 50% extra damage, and Water moves inflict half damage. If the user is holding Heat Rock, this effect lasts for eight turns. Pokémon cannot become frozen. Thunder has 50% accuracy. Solar Beam skips its charge turn. Moonlight, Morning Sun, and Synthesis heal 2/3 of the user's max HP. Pokémon with Chlorophyll have doubled original Speed. Pokémon with Forecast become Fire. Pokémon with Leaf Guard are not affected by major status effects. Pokémon with Flower Gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with Dry Skin lose 1/8 max HP at the end of each turn. Pokémon with Solar Power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn. | |||||
Rock Smash | 0 | machine | 40 | 15 | 2 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's Defense by one stage. | |||||
Facade | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power. | |||||
Secret Power | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. Has a $effect_chance% chance to inflict an effect chosen according to the terrain. Terrain | Effect -------------- | ------------------------------------------------------------- Building | Paralyzes target Cave | Makes target flinch Deep water | Lowers target's Attack by one stage Desert | Lowers target's accuracy by one stage Grass | Puts target to sleep Mountain | Makes target flinch Road | Lowers target's accuracy by one stage Shallow water | Lowers target's Attack by one stage Snow | Freezes target Tall grass | Puts target to sleep In Pokémon Battle Revolution: Terrain | Effect -------------- | ------------------------------------------------------------- Courtyard | Paralyzes target Crystal | Makes target flinch Gateway | Lowers target's Attack by one stage Magma | Makes target flinch Main Street | Paralyzes target Neon | Paralyzes target Stargazer | Makes target flinch Sunny Park | Puts target to sleep Sunset | Lowers target's accuracy by one stage Waterfall | Puts target to sleep | |||||
Bullet Seed | 0 | machine | 25 | 30 | 12 |
Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. | |||||
Swords Dance | 0 | tutor | — | 20 | 1 |
Raises the user's Attack by two stages. | |||||
Body Slam | 0 | tutor | 85 | 15 | 1 |
Inflicts regular damage. Has a $effect_chance% chance to paralyze the target. | |||||
Double-Edge | 0 | tutor | 120 | 15 | 1 |
Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil. | |||||
Mimic | 0 | tutor | — | 10 | 1 |
This move is replaced by the target's last successfully used move, and its PP changes to 5. If the target hasn't used a move since entering the field, if it tried to use a move this turn and failed, or if the user already knows the targeted move, this move will fail. This effect vanishes when the user leaves the field. If Chatter, Metronome, Mimic, Sketch, or Struggle is selected, this move will fail. This move cannot be copied by Mirror Move, nor selected by Assist or Metronome, nor forced by Encore. | |||||
Substitute | 0 | tutor | — | 10 | 1 |
Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of Smelling Salts and Wake Up Slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like Wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., Avalanche, Counter, or a Rowap Berry. Magic Coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like Absorb are healed as normal. It will also block Acupressure, Block, the curse effect of Curse, Dream Eater, Embargo, Flatter, Gastro Acid, Grudge, Heal Block, Leech Seed, Lock On, Mean Look, Mimic, Mind Reader, Nightmare, Pain Split, Psycho Shift, Spider Web, Sketch, Swagger, Switcheroo, Trick, Worry Seed, and Yawn. A Pokémon affected by Yawn before summoning the doll will still fall to sleep. The doll blocks Intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as Volt Absorb absorbing Thunder Wave), such moves will not be blocked. Life Orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by Pursuit or Spikes; however, the doll will block the poison effect of Toxic Spikes. The doll is passed on by Baton Pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal. |
Name | Level | Method | Power | PP | Type |
---|---|---|---|---|---|
Petal Dance | 0 | egg | 120 | 10 | 12 |
Inflicts regular damage. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. Safeguard does not protect against the confusion from this move. | |||||
Light Screen | 0 | egg | — | 30 | 14 |
Erects a barrier around the user's side of the field that reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding Light Clay, the barrier lasts for eight turns. Brick Break or Defog used by an opponent will destroy the barrier. | |||||
Skull Bash | 0 | egg | 130 | 10 | 1 |
Inflicts regular damage. Raises the user's Defense by one stage. User then charges for one turn before attacking. This move cannot be selected by Sleep Talk. | |||||
Amnesia | 0 | egg | — | 20 | 14 |
Raises the user's Special Defense by two stages. | |||||
Curse | 0 | egg | — | 10 | 8 |
If the user is a Ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by Baton Pass. This move cannot be copied by Mirror Move. | |||||
Charm | 0 | egg | — | 20 | 18 |
Lowers the target's Attack by two stages. | |||||
Safeguard | 0 | egg | — | 25 | 1 |
Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the field. If Yawn is used while this move is in effect, it will immediately fail. Defog used by an opponent will end this effect. This effect does not prevent the confusion caused by Outrage, Petal Dance, or Thrash. | |||||
Nature Power | 0 | egg | — | 20 | 1 |
Uses another move chosen according to the terrain. Terrain | Selected move ------------------------- | ------------------ Building | Tri Attack Cave | Rock Slide Deep water | Hydro Pump Desert | Earthquake Grass | Seed Bomb Mountain | Rock Slide Road | Earthquake Shallow water | Hydro Pump Snow | Blizzard Tall grass | Seed Bomb Electric Terrain | Thunderbolt Grassy Terrain | Energy Ball Misty Terrain | Moonblast In Pokémon Battle Revolution: Terrain | Selected move -------------- | ------------------ Courtyard | Tri Attack Crystal | Rock Slide Gateway | Hydro Pump Magma | Rock Slide Main Street | Tri Attack Neon | Tri Attack Stargazer | Rock Slide Sunny Park | Seed Bomb Sunset | Earthquake Waterfall | Seed Bomb This move cannot be copied by Mirror Move. | |||||
Ingrain | 0 | egg | — | 20 | 12 |
Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to Ground attacks, it will now take normal damage from them. Roar and Whirlwind will not affect the user. The user cannot use Magnet Rise. The user may still use U Turn to leave the field. This effect can be passed with Baton Pass. | |||||
Grass Whistle | 0 | egg | — | 15 | 12 |
Puts the target to sleep. | |||||
Magical Leaf | 0 | egg | 60 | 20 | 12 |
Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||||
Leaf Storm | 0 | egg | 130 | 5 | 12 |
Inflicts regular damage, then lowers the user's Special Attack by two stages. | |||||
Tackle | 1 | level-up | 40 | 35 | 1 |
Inflicts regular damage. | |||||
Growl | 3 | level-up | — | 40 | 1 |
Lowers the target's Attack by one stage. | |||||
Leech Seed | 7 | level-up | — | 10 | 12 |
Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken. Has no effect on Grass Pokémon. The seed remains until the target leaves the field. The user takes damage instead of being healed if the target has Liquid Ooze. Rapid Spin will remove this effect. This effect is passed on by Baton Pass. | |||||
Vine Whip | 9 | level-up | 45 | 25 | 12 |
Inflicts regular damage. | |||||
Poison Powder | 13 | level-up | — | 35 | 4 |
Poisons the target. | |||||
Sleep Powder | 13 | level-up | — | 15 | 12 |
Puts the target to sleep. | |||||
Take Down | 15 | level-up | 90 | 20 | 1 |
Inflicts regular damage. User takes 1/4 the damage it inflicts in recoil. | |||||
Razor Leaf | 19 | level-up | 55 | 25 | 12 |
Inflicts regular damage. User's critical hit rate is one level higher when using this move. | |||||
Sweet Scent | 21 | level-up | — | 20 | 1 |
Lowers the target's evasion by one stage. | |||||
Growth | 25 | level-up | — | 20 | 1 |
Raises the user's Attack and Special Attack by one stage each. During Sunny Day, raises both stats by two stages. | |||||
Double-Edge | 27 | level-up | 120 | 15 | 1 |
Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil. | |||||
Worry Seed | 31 | level-up | — | 10 | 12 |
Changes the target's ability to Insomnia. If the target's ability is Truant or Multitype, this move will fail. | |||||
Synthesis | 33 | level-up | — | 5 | 12 |
Heals the user for half its max HP. During Sunny Day, the healing is increased to 2/3 max HP. During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP. | |||||
Seed Bomb | 37 | level-up | 80 | 15 | 12 |
Inflicts regular damage. | |||||
Swords Dance | 0 | machine | — | 20 | 1 |
Raises the user's Attack by two stages. | |||||
Cut | 0 | machine | 50 | 30 | 1 |
Inflicts regular damage. | |||||
Strength | 0 | machine | 80 | 15 | 1 |
Inflicts regular damage. | |||||
Solar Beam | 0 | machine | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Toxic | 0 | machine | — | 10 | 4 |
Badly poisons the target. Never misses when used by a Poison-type Pokémon. | |||||
Double Team | 0 | machine | — | 15 | 1 |
Raises the user's evasion by one stage. | |||||
Flash | 0 | machine | — | 20 | 1 |
Lowers the target's accuracy by one stage. | |||||
Rest | 0 | machine | — | 5 | 14 |
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird. This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep. | |||||
Substitute | 0 | machine | — | 10 | 1 |
Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of Smelling Salts and Wake Up Slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like Wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., Avalanche, Counter, or a Rowap Berry. Magic Coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like Absorb are healed as normal. It will also block Acupressure, Block, the curse effect of Curse, Dream Eater, Embargo, Flatter, Gastro Acid, Grudge, Heal Block, Leech Seed, Lock On, Mean Look, Mimic, Mind Reader, Nightmare, Pain Split, Psycho Shift, Spider Web, Sketch, Swagger, Switcheroo, Trick, Worry Seed, and Yawn. A Pokémon affected by Yawn before summoning the doll will still fall to sleep. The doll blocks Intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as Volt Absorb absorbing Thunder Wave), such moves will not be blocked. Life Orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by Pursuit or Spikes; however, the doll will block the poison effect of Toxic Spikes. The doll is passed on by Baton Pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal. | |||||
Protect | 0 | machine | — | 10 | 1 |
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. Lock On, Mind Reader, and No Guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold); those are always blocked by this move. Thunder during Rain Dance and Blizzard during Hail have a 30% chance to break through this move. The following effects are not prevented by this move: * Acupressure from an ally * Curse's curse effect * Delayed damage from Doom Desire and Future Sight; however, these moves will be prevented if they are used this turn * Feint, which will also end this move's protection after it hits * Imprison * Perish Song * Shadow Force * Moves that merely copy the user, such as Transform or Psych Up This move cannot be selected by Assist or Metronome. | |||||
Sludge Bomb | 0 | machine | 90 | 10 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Giga Drain | 0 | machine | 75 | 10 | 12 |
Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||||
Endure | 0 | machine | — | 10 | 1 |
The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by Assist or Metronome. | |||||
Swagger | 0 | machine | — | 15 | 1 |
Raises the target's Attack by two stages, then confuses it. If the target's Attack cannot be raised by two stages, the confusion is not applied. | |||||
Attract | 0 | machine | — | 15 | 1 |
Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends. | |||||
Sleep Talk | 0 | machine | — | 10 | 1 |
Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select Assist, Bide, Bounce, Chatter, Copycat, Dig, Dive, Fly, Focus Punch, Me First, Metronome, Mirror Move, Shadow Force, Skull Bash, Sky Attack, Sky Drop, Sleep Talk, Solar Beam, Razor Wind, or Uproar. If the selected move requires a recharge turn—i.e., one of Blast Burn, Frenzy Plant, Giga Impact, Hydro Cannon, Hyper Beam, Roar Of Time, or Rock Wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by Mirror Move, nor selected by Assist, Metronome, or Sleep Talk. | |||||
Return | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Frustration | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Hidden Power | 0 | machine | 60 | 15 | 1 |
Inflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | Fighting 1 | Flying 2 | Poison 3 | Ground 4 | Rock 5 | Bug 6 | Ghost 7 | Steel 8 | Fire 9 | Water 10 | Grass 11 | Electric 12 | Psychic 13 | Ice 14 | Dragon 15 | Dark This move thus cannot be Normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, Bug, Fighting, and Grass appear 5/64 of the time, and Dark only 1/64 of the time. | |||||
Sunny Day | 0 | machine | — | 5 | 10 |
Changes the weather to sunshine for five turns, during which Fire moves inflict 50% extra damage, and Water moves inflict half damage. If the user is holding Heat Rock, this effect lasts for eight turns. Pokémon cannot become frozen. Thunder has 50% accuracy. Solar Beam skips its charge turn. Moonlight, Morning Sun, and Synthesis heal 2/3 of the user's max HP. Pokémon with Chlorophyll have doubled original Speed. Pokémon with Forecast become Fire. Pokémon with Leaf Guard are not affected by major status effects. Pokémon with Flower Gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with Dry Skin lose 1/8 max HP at the end of each turn. Pokémon with Solar Power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn. | |||||
Rock Smash | 0 | machine | 40 | 15 | 2 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's Defense by one stage. | |||||
Facade | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power. | |||||
Secret Power | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. Has a $effect_chance% chance to inflict an effect chosen according to the terrain. Terrain | Effect -------------- | ------------------------------------------------------------- Building | Paralyzes target Cave | Makes target flinch Deep water | Lowers target's Attack by one stage Desert | Lowers target's accuracy by one stage Grass | Puts target to sleep Mountain | Makes target flinch Road | Lowers target's accuracy by one stage Shallow water | Lowers target's Attack by one stage Snow | Freezes target Tall grass | Puts target to sleep In Pokémon Battle Revolution: Terrain | Effect -------------- | ------------------------------------------------------------- Courtyard | Paralyzes target Crystal | Makes target flinch Gateway | Lowers target's Attack by one stage Magma | Makes target flinch Main Street | Paralyzes target Neon | Paralyzes target Stargazer | Makes target flinch Sunny Park | Puts target to sleep Sunset | Lowers target's accuracy by one stage Waterfall | Puts target to sleep | |||||
Bullet Seed | 0 | machine | 25 | 30 | 12 |
Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. | |||||
Natural Gift | 0 | machine | — | 15 | 1 |
Inflicts regular damage. Power and type are determined by the user's held berry. The berry is consumed. If the user is not holding a berry, this move will fail. | |||||
Energy Ball | 0 | machine | 90 | 10 | 12 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's Special Defense by one stage. | |||||
Captivate | 0 | machine | — | 20 | 1 |
Lowers the target's Special Attack by two stages. If the user and target are the same gender, or either is genderless, this move will fail. | |||||
Grass Knot | 0 | machine | — | 20 | 12 |
Inflicts regular damage. Power increases with the target's weight in kilograms, to a maximum of 120. Target's weight | Power --------------- | ----: Up to 10kg | 20 Up to 25kg | 40 Up to 50kg | 60 Up to 100kg | 80 Up to 200kg | 100 Above 200kg | 120 |
Name | Level | Method | Power | PP | Type |
---|---|---|---|---|---|
Petal Dance | 0 | egg | 120 | 10 | 12 |
Inflicts regular damage. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. Safeguard does not protect against the confusion from this move. | |||||
Light Screen | 0 | egg | — | 30 | 14 |
Erects a barrier around the user's side of the field that reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding Light Clay, the barrier lasts for eight turns. Brick Break or Defog used by an opponent will destroy the barrier. | |||||
Skull Bash | 0 | egg | 130 | 10 | 1 |
Inflicts regular damage. Raises the user's Defense by one stage. User then charges for one turn before attacking. This move cannot be selected by Sleep Talk. | |||||
Amnesia | 0 | egg | — | 20 | 14 |
Raises the user's Special Defense by two stages. | |||||
Curse | 0 | egg | — | 10 | 8 |
If the user is a Ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by Baton Pass. This move cannot be copied by Mirror Move. | |||||
Charm | 0 | egg | — | 20 | 18 |
Lowers the target's Attack by two stages. | |||||
Safeguard | 0 | egg | — | 25 | 1 |
Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the field. If Yawn is used while this move is in effect, it will immediately fail. Defog used by an opponent will end this effect. This effect does not prevent the confusion caused by Outrage, Petal Dance, or Thrash. | |||||
Nature Power | 0 | egg | — | 20 | 1 |
Uses another move chosen according to the terrain. Terrain | Selected move ------------------------- | ------------------ Building | Tri Attack Cave | Rock Slide Deep water | Hydro Pump Desert | Earthquake Grass | Seed Bomb Mountain | Rock Slide Road | Earthquake Shallow water | Hydro Pump Snow | Blizzard Tall grass | Seed Bomb Electric Terrain | Thunderbolt Grassy Terrain | Energy Ball Misty Terrain | Moonblast In Pokémon Battle Revolution: Terrain | Selected move -------------- | ------------------ Courtyard | Tri Attack Crystal | Rock Slide Gateway | Hydro Pump Magma | Rock Slide Main Street | Tri Attack Neon | Tri Attack Stargazer | Rock Slide Sunny Park | Seed Bomb Sunset | Earthquake Waterfall | Seed Bomb This move cannot be copied by Mirror Move. | |||||
Ingrain | 0 | egg | — | 20 | 12 |
Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to Ground attacks, it will now take normal damage from them. Roar and Whirlwind will not affect the user. The user cannot use Magnet Rise. The user may still use U Turn to leave the field. This effect can be passed with Baton Pass. | |||||
Grass Whistle | 0 | egg | — | 15 | 12 |
Puts the target to sleep. | |||||
Magical Leaf | 0 | egg | 60 | 20 | 12 |
Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||||
Leaf Storm | 0 | egg | 130 | 5 | 12 |
Inflicts regular damage, then lowers the user's Special Attack by two stages. | |||||
Tackle | 1 | level-up | 40 | 35 | 1 |
Inflicts regular damage. | |||||
Growl | 3 | level-up | — | 40 | 1 |
Lowers the target's Attack by one stage. | |||||
Leech Seed | 7 | level-up | — | 10 | 12 |
Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken. Has no effect on Grass Pokémon. The seed remains until the target leaves the field. The user takes damage instead of being healed if the target has Liquid Ooze. Rapid Spin will remove this effect. This effect is passed on by Baton Pass. | |||||
Vine Whip | 9 | level-up | 45 | 25 | 12 |
Inflicts regular damage. | |||||
Poison Powder | 13 | level-up | — | 35 | 4 |
Poisons the target. | |||||
Sleep Powder | 13 | level-up | — | 15 | 12 |
Puts the target to sleep. | |||||
Take Down | 15 | level-up | 90 | 20 | 1 |
Inflicts regular damage. User takes 1/4 the damage it inflicts in recoil. | |||||
Razor Leaf | 19 | level-up | 55 | 25 | 12 |
Inflicts regular damage. User's critical hit rate is one level higher when using this move. | |||||
Sweet Scent | 21 | level-up | — | 20 | 1 |
Lowers the target's evasion by one stage. | |||||
Growth | 25 | level-up | — | 20 | 1 |
Raises the user's Attack and Special Attack by one stage each. During Sunny Day, raises both stats by two stages. | |||||
Double-Edge | 27 | level-up | 120 | 15 | 1 |
Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil. | |||||
Worry Seed | 31 | level-up | — | 10 | 12 |
Changes the target's ability to Insomnia. If the target's ability is Truant or Multitype, this move will fail. | |||||
Synthesis | 33 | level-up | — | 5 | 12 |
Heals the user for half its max HP. During Sunny Day, the healing is increased to 2/3 max HP. During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP. | |||||
Seed Bomb | 37 | level-up | 80 | 15 | 12 |
Inflicts regular damage. | |||||
Swords Dance | 0 | machine | — | 20 | 1 |
Raises the user's Attack by two stages. | |||||
Cut | 0 | machine | 50 | 30 | 1 |
Inflicts regular damage. | |||||
Strength | 0 | machine | 80 | 15 | 1 |
Inflicts regular damage. | |||||
Solar Beam | 0 | machine | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Toxic | 0 | machine | — | 10 | 4 |
Badly poisons the target. Never misses when used by a Poison-type Pokémon. | |||||
Double Team | 0 | machine | — | 15 | 1 |
Raises the user's evasion by one stage. | |||||
Flash | 0 | machine | — | 20 | 1 |
Lowers the target's accuracy by one stage. | |||||
Rest | 0 | machine | — | 5 | 14 |
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird. This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep. | |||||
Substitute | 0 | machine | — | 10 | 1 |
Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of Smelling Salts and Wake Up Slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like Wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., Avalanche, Counter, or a Rowap Berry. Magic Coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like Absorb are healed as normal. It will also block Acupressure, Block, the curse effect of Curse, Dream Eater, Embargo, Flatter, Gastro Acid, Grudge, Heal Block, Leech Seed, Lock On, Mean Look, Mimic, Mind Reader, Nightmare, Pain Split, Psycho Shift, Spider Web, Sketch, Swagger, Switcheroo, Trick, Worry Seed, and Yawn. A Pokémon affected by Yawn before summoning the doll will still fall to sleep. The doll blocks Intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as Volt Absorb absorbing Thunder Wave), such moves will not be blocked. Life Orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by Pursuit or Spikes; however, the doll will block the poison effect of Toxic Spikes. The doll is passed on by Baton Pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal. | |||||
Protect | 0 | machine | — | 10 | 1 |
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. Lock On, Mind Reader, and No Guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold); those are always blocked by this move. Thunder during Rain Dance and Blizzard during Hail have a 30% chance to break through this move. The following effects are not prevented by this move: * Acupressure from an ally * Curse's curse effect * Delayed damage from Doom Desire and Future Sight; however, these moves will be prevented if they are used this turn * Feint, which will also end this move's protection after it hits * Imprison * Perish Song * Shadow Force * Moves that merely copy the user, such as Transform or Psych Up This move cannot be selected by Assist or Metronome. | |||||
Sludge Bomb | 0 | machine | 90 | 10 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Giga Drain | 0 | machine | 75 | 10 | 12 |
Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||||
Endure | 0 | machine | — | 10 | 1 |
The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by Assist or Metronome. | |||||
Swagger | 0 | machine | — | 15 | 1 |
Raises the target's Attack by two stages, then confuses it. If the target's Attack cannot be raised by two stages, the confusion is not applied. | |||||
Attract | 0 | machine | — | 15 | 1 |
Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends. | |||||
Sleep Talk | 0 | machine | — | 10 | 1 |
Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select Assist, Bide, Bounce, Chatter, Copycat, Dig, Dive, Fly, Focus Punch, Me First, Metronome, Mirror Move, Shadow Force, Skull Bash, Sky Attack, Sky Drop, Sleep Talk, Solar Beam, Razor Wind, or Uproar. If the selected move requires a recharge turn—i.e., one of Blast Burn, Frenzy Plant, Giga Impact, Hydro Cannon, Hyper Beam, Roar Of Time, or Rock Wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by Mirror Move, nor selected by Assist, Metronome, or Sleep Talk. | |||||
Return | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Frustration | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Hidden Power | 0 | machine | 60 | 15 | 1 |
Inflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | Fighting 1 | Flying 2 | Poison 3 | Ground 4 | Rock 5 | Bug 6 | Ghost 7 | Steel 8 | Fire 9 | Water 10 | Grass 11 | Electric 12 | Psychic 13 | Ice 14 | Dragon 15 | Dark This move thus cannot be Normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, Bug, Fighting, and Grass appear 5/64 of the time, and Dark only 1/64 of the time. | |||||
Sunny Day | 0 | machine | — | 5 | 10 |
Changes the weather to sunshine for five turns, during which Fire moves inflict 50% extra damage, and Water moves inflict half damage. If the user is holding Heat Rock, this effect lasts for eight turns. Pokémon cannot become frozen. Thunder has 50% accuracy. Solar Beam skips its charge turn. Moonlight, Morning Sun, and Synthesis heal 2/3 of the user's max HP. Pokémon with Chlorophyll have doubled original Speed. Pokémon with Forecast become Fire. Pokémon with Leaf Guard are not affected by major status effects. Pokémon with Flower Gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with Dry Skin lose 1/8 max HP at the end of each turn. Pokémon with Solar Power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn. | |||||
Rock Smash | 0 | machine | 40 | 15 | 2 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's Defense by one stage. | |||||
Facade | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power. | |||||
Secret Power | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. Has a $effect_chance% chance to inflict an effect chosen according to the terrain. Terrain | Effect -------------- | ------------------------------------------------------------- Building | Paralyzes target Cave | Makes target flinch Deep water | Lowers target's Attack by one stage Desert | Lowers target's accuracy by one stage Grass | Puts target to sleep Mountain | Makes target flinch Road | Lowers target's accuracy by one stage Shallow water | Lowers target's Attack by one stage Snow | Freezes target Tall grass | Puts target to sleep In Pokémon Battle Revolution: Terrain | Effect -------------- | ------------------------------------------------------------- Courtyard | Paralyzes target Crystal | Makes target flinch Gateway | Lowers target's Attack by one stage Magma | Makes target flinch Main Street | Paralyzes target Neon | Paralyzes target Stargazer | Makes target flinch Sunny Park | Puts target to sleep Sunset | Lowers target's accuracy by one stage Waterfall | Puts target to sleep | |||||
Bullet Seed | 0 | machine | 25 | 30 | 12 |
Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. | |||||
Natural Gift | 0 | machine | — | 15 | 1 |
Inflicts regular damage. Power and type are determined by the user's held berry. The berry is consumed. If the user is not holding a berry, this move will fail. | |||||
Energy Ball | 0 | machine | 90 | 10 | 12 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's Special Defense by one stage. | |||||
Captivate | 0 | machine | — | 20 | 1 |
Lowers the target's Special Attack by two stages. If the user and target are the same gender, or either is genderless, this move will fail. | |||||
Grass Knot | 0 | machine | — | 20 | 12 |
Inflicts regular damage. Power increases with the target's weight in kilograms, to a maximum of 120. Target's weight | Power --------------- | ----: Up to 10kg | 20 Up to 25kg | 40 Up to 50kg | 60 Up to 100kg | 80 Up to 200kg | 100 Above 200kg | 120 | |||||
Snore | 0 | tutor | 50 | 15 | 1 |
Only usable if the user is sleeping. Inflicts regular damage. Has a $effect_chance% chance to make the target Flinch. | |||||
Mud-Slap | 0 | tutor | 20 | 10 | 5 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's accuracy by one stage. | |||||
Fury Cutter | 0 | tutor | 40 | 20 | 7 |
Inflicts regular damage. Power doubles after every time this move is used, whether consecutively or not, maxing out at 16x. If this move misses or the user leaves the field, power resets. | |||||
Synthesis | 0 | tutor | — | 5 | 12 |
Heals the user for half its max HP. During Sunny Day, the healing is increased to 2/3 max HP. During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP. | |||||
Knock Off | 0 | tutor | 65 | 20 | 17 |
Inflicts regular damage. Target loses its held item. Neither the user nor the target can recover its item with Recycle. If the target has Multitype or Sticky Hold, it will take damage but not lose its item. | |||||
Seed Bomb | 0 | tutor | 80 | 15 | 12 |
Inflicts regular damage. |
Name | Level | Method | Power | PP | Type |
---|---|---|---|---|---|
Petal Dance | 0 | egg | 120 | 10 | 12 |
Inflicts regular damage. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. Safeguard does not protect against the confusion from this move. | |||||
Light Screen | 0 | egg | — | 30 | 14 |
Erects a barrier around the user's side of the field that reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding Light Clay, the barrier lasts for eight turns. Brick Break or Defog used by an opponent will destroy the barrier. | |||||
Sludge | 0 | egg | 65 | 20 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Skull Bash | 0 | egg | 130 | 10 | 1 |
Inflicts regular damage. Raises the user's Defense by one stage. User then charges for one turn before attacking. This move cannot be selected by Sleep Talk. | |||||
Amnesia | 0 | egg | — | 20 | 14 |
Raises the user's Special Defense by two stages. | |||||
Curse | 0 | egg | — | 10 | 8 |
If the user is a Ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by Baton Pass. This move cannot be copied by Mirror Move. | |||||
Charm | 0 | egg | — | 20 | 18 |
Lowers the target's Attack by two stages. | |||||
Safeguard | 0 | egg | — | 25 | 1 |
Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the field. If Yawn is used while this move is in effect, it will immediately fail. Defog used by an opponent will end this effect. This effect does not prevent the confusion caused by Outrage, Petal Dance, or Thrash. | |||||
Nature Power | 0 | egg | — | 20 | 1 |
Uses another move chosen according to the terrain. Terrain | Selected move ------------------------- | ------------------ Building | Tri Attack Cave | Rock Slide Deep water | Hydro Pump Desert | Earthquake Grass | Seed Bomb Mountain | Rock Slide Road | Earthquake Shallow water | Hydro Pump Snow | Blizzard Tall grass | Seed Bomb Electric Terrain | Thunderbolt Grassy Terrain | Energy Ball Misty Terrain | Moonblast In Pokémon Battle Revolution: Terrain | Selected move -------------- | ------------------ Courtyard | Tri Attack Crystal | Rock Slide Gateway | Hydro Pump Magma | Rock Slide Main Street | Tri Attack Neon | Tri Attack Stargazer | Rock Slide Sunny Park | Seed Bomb Sunset | Earthquake Waterfall | Seed Bomb This move cannot be copied by Mirror Move. | |||||
Ingrain | 0 | egg | — | 20 | 12 |
Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to Ground attacks, it will now take normal damage from them. Roar and Whirlwind will not affect the user. The user cannot use Magnet Rise. The user may still use U Turn to leave the field. This effect can be passed with Baton Pass. | |||||
Grass Whistle | 0 | egg | — | 15 | 12 |
Puts the target to sleep. | |||||
Magical Leaf | 0 | egg | 60 | 20 | 12 |
Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||||
Leaf Storm | 0 | egg | 130 | 5 | 12 |
Inflicts regular damage, then lowers the user's Special Attack by two stages. | |||||
Power Whip | 0 | egg | 120 | 10 | 12 |
Inflicts regular damage. | |||||
Tackle | 1 | level-up | 40 | 35 | 1 |
Inflicts regular damage. | |||||
Growl | 3 | level-up | — | 40 | 1 |
Lowers the target's Attack by one stage. | |||||
Leech Seed | 7 | level-up | — | 10 | 12 |
Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken. Has no effect on Grass Pokémon. The seed remains until the target leaves the field. The user takes damage instead of being healed if the target has Liquid Ooze. Rapid Spin will remove this effect. This effect is passed on by Baton Pass. | |||||
Vine Whip | 9 | level-up | 45 | 25 | 12 |
Inflicts regular damage. | |||||
Poison Powder | 13 | level-up | — | 35 | 4 |
Poisons the target. | |||||
Sleep Powder | 13 | level-up | — | 15 | 12 |
Puts the target to sleep. | |||||
Take Down | 15 | level-up | 90 | 20 | 1 |
Inflicts regular damage. User takes 1/4 the damage it inflicts in recoil. | |||||
Razor Leaf | 19 | level-up | 55 | 25 | 12 |
Inflicts regular damage. User's critical hit rate is one level higher when using this move. | |||||
Sweet Scent | 21 | level-up | — | 20 | 1 |
Lowers the target's evasion by one stage. | |||||
Growth | 25 | level-up | — | 20 | 1 |
Raises the user's Attack and Special Attack by one stage each. During Sunny Day, raises both stats by two stages. | |||||
Double-Edge | 27 | level-up | 120 | 15 | 1 |
Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil. | |||||
Worry Seed | 31 | level-up | — | 10 | 12 |
Changes the target's ability to Insomnia. If the target's ability is Truant or Multitype, this move will fail. | |||||
Synthesis | 33 | level-up | — | 5 | 12 |
Heals the user for half its max HP. During Sunny Day, the healing is increased to 2/3 max HP. During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP. | |||||
Seed Bomb | 37 | level-up | 80 | 15 | 12 |
Inflicts regular damage. | |||||
Swords Dance | 0 | machine | — | 20 | 1 |
Raises the user's Attack by two stages. | |||||
Cut | 0 | machine | 50 | 30 | 1 |
Inflicts regular damage. | |||||
Strength | 0 | machine | 80 | 15 | 1 |
Inflicts regular damage. | |||||
Solar Beam | 0 | machine | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Toxic | 0 | machine | — | 10 | 4 |
Badly poisons the target. Never misses when used by a Poison-type Pokémon. | |||||
Double Team | 0 | machine | — | 15 | 1 |
Raises the user's evasion by one stage. | |||||
Flash | 0 | machine | — | 20 | 1 |
Lowers the target's accuracy by one stage. | |||||
Rest | 0 | machine | — | 5 | 14 |
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird. This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep. | |||||
Substitute | 0 | machine | — | 10 | 1 |
Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of Smelling Salts and Wake Up Slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like Wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., Avalanche, Counter, or a Rowap Berry. Magic Coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like Absorb are healed as normal. It will also block Acupressure, Block, the curse effect of Curse, Dream Eater, Embargo, Flatter, Gastro Acid, Grudge, Heal Block, Leech Seed, Lock On, Mean Look, Mimic, Mind Reader, Nightmare, Pain Split, Psycho Shift, Spider Web, Sketch, Swagger, Switcheroo, Trick, Worry Seed, and Yawn. A Pokémon affected by Yawn before summoning the doll will still fall to sleep. The doll blocks Intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as Volt Absorb absorbing Thunder Wave), such moves will not be blocked. Life Orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by Pursuit or Spikes; however, the doll will block the poison effect of Toxic Spikes. The doll is passed on by Baton Pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal. | |||||
Protect | 0 | machine | — | 10 | 1 |
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. Lock On, Mind Reader, and No Guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold); those are always blocked by this move. Thunder during Rain Dance and Blizzard during Hail have a 30% chance to break through this move. The following effects are not prevented by this move: * Acupressure from an ally * Curse's curse effect * Delayed damage from Doom Desire and Future Sight; however, these moves will be prevented if they are used this turn * Feint, which will also end this move's protection after it hits * Imprison * Perish Song * Shadow Force * Moves that merely copy the user, such as Transform or Psych Up This move cannot be selected by Assist or Metronome. | |||||
Sludge Bomb | 0 | machine | 90 | 10 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Giga Drain | 0 | machine | 75 | 10 | 12 |
Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||||
Endure | 0 | machine | — | 10 | 1 |
The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by Assist or Metronome. | |||||
Swagger | 0 | machine | — | 15 | 1 |
Raises the target's Attack by two stages, then confuses it. If the target's Attack cannot be raised by two stages, the confusion is not applied. | |||||
Attract | 0 | machine | — | 15 | 1 |
Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends. | |||||
Sleep Talk | 0 | machine | — | 10 | 1 |
Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select Assist, Bide, Bounce, Chatter, Copycat, Dig, Dive, Fly, Focus Punch, Me First, Metronome, Mirror Move, Shadow Force, Skull Bash, Sky Attack, Sky Drop, Sleep Talk, Solar Beam, Razor Wind, or Uproar. If the selected move requires a recharge turn—i.e., one of Blast Burn, Frenzy Plant, Giga Impact, Hydro Cannon, Hyper Beam, Roar Of Time, or Rock Wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by Mirror Move, nor selected by Assist, Metronome, or Sleep Talk. | |||||
Return | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Frustration | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Hidden Power | 0 | machine | 60 | 15 | 1 |
Inflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | Fighting 1 | Flying 2 | Poison 3 | Ground 4 | Rock 5 | Bug 6 | Ghost 7 | Steel 8 | Fire 9 | Water 10 | Grass 11 | Electric 12 | Psychic 13 | Ice 14 | Dragon 15 | Dark This move thus cannot be Normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, Bug, Fighting, and Grass appear 5/64 of the time, and Dark only 1/64 of the time. | |||||
Sunny Day | 0 | machine | — | 5 | 10 |
Changes the weather to sunshine for five turns, during which Fire moves inflict 50% extra damage, and Water moves inflict half damage. If the user is holding Heat Rock, this effect lasts for eight turns. Pokémon cannot become frozen. Thunder has 50% accuracy. Solar Beam skips its charge turn. Moonlight, Morning Sun, and Synthesis heal 2/3 of the user's max HP. Pokémon with Chlorophyll have doubled original Speed. Pokémon with Forecast become Fire. Pokémon with Leaf Guard are not affected by major status effects. Pokémon with Flower Gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with Dry Skin lose 1/8 max HP at the end of each turn. Pokémon with Solar Power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn. | |||||
Rock Smash | 0 | machine | 40 | 15 | 2 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's Defense by one stage. | |||||
Facade | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power. | |||||
Secret Power | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. Has a $effect_chance% chance to inflict an effect chosen according to the terrain. Terrain | Effect -------------- | ------------------------------------------------------------- Building | Paralyzes target Cave | Makes target flinch Deep water | Lowers target's Attack by one stage Desert | Lowers target's accuracy by one stage Grass | Puts target to sleep Mountain | Makes target flinch Road | Lowers target's accuracy by one stage Shallow water | Lowers target's Attack by one stage Snow | Freezes target Tall grass | Puts target to sleep In Pokémon Battle Revolution: Terrain | Effect -------------- | ------------------------------------------------------------- Courtyard | Paralyzes target Crystal | Makes target flinch Gateway | Lowers target's Attack by one stage Magma | Makes target flinch Main Street | Paralyzes target Neon | Paralyzes target Stargazer | Makes target flinch Sunny Park | Puts target to sleep Sunset | Lowers target's accuracy by one stage Waterfall | Puts target to sleep | |||||
Bullet Seed | 0 | machine | 25 | 30 | 12 |
Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. | |||||
Natural Gift | 0 | machine | — | 15 | 1 |
Inflicts regular damage. Power and type are determined by the user's held berry. The berry is consumed. If the user is not holding a berry, this move will fail. | |||||
Energy Ball | 0 | machine | 90 | 10 | 12 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's Special Defense by one stage. | |||||
Captivate | 0 | machine | — | 20 | 1 |
Lowers the target's Special Attack by two stages. If the user and target are the same gender, or either is genderless, this move will fail. | |||||
Grass Knot | 0 | machine | — | 20 | 12 |
Inflicts regular damage. Power increases with the target's weight in kilograms, to a maximum of 120. Target's weight | Power --------------- | ----: Up to 10kg | 20 Up to 25kg | 40 Up to 50kg | 60 Up to 100kg | 80 Up to 200kg | 100 Above 200kg | 120 | |||||
Headbutt | 0 | tutor | 70 | 15 | 1 |
Inflicts regular damage. Has a $effect_chance% chance to make the target Flinch. | |||||
String Shot | 0 | tutor | — | 40 | 7 |
Lowers the target's Speed by two stages. | |||||
Snore | 0 | tutor | 50 | 15 | 1 |
Only usable if the user is sleeping. Inflicts regular damage. Has a $effect_chance% chance to make the target Flinch. | |||||
Mud-Slap | 0 | tutor | 20 | 10 | 5 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's accuracy by one stage. | |||||
Fury Cutter | 0 | tutor | 40 | 20 | 7 |
Inflicts regular damage. Power doubles after every time this move is used, whether consecutively or not, maxing out at 16x. If this move misses or the user leaves the field, power resets. | |||||
Synthesis | 0 | tutor | — | 5 | 12 |
Heals the user for half its max HP. During Sunny Day, the healing is increased to 2/3 max HP. During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP. | |||||
Knock Off | 0 | tutor | 65 | 20 | 17 |
Inflicts regular damage. Target loses its held item. Neither the user nor the target can recover its item with Recycle. If the target has Multitype or Sticky Hold, it will take damage but not lose its item. | |||||
Worry Seed | 0 | tutor | — | 10 | 12 |
Changes the target's ability to Insomnia. If the target's ability is Truant or Multitype, this move will fail. | |||||
Seed Bomb | 0 | tutor | 80 | 15 | 12 |
Inflicts regular damage. |
Name | Level | Method | Power | PP | Type |
---|---|---|---|---|---|
Petal Dance | 0 | egg | 120 | 10 | 12 |
Inflicts regular damage. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. Safeguard does not protect against the confusion from this move. | |||||
Sludge | 0 | egg | 65 | 20 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Skull Bash | 0 | egg | 130 | 10 | 1 |
Inflicts regular damage. Raises the user's Defense by one stage. User then charges for one turn before attacking. This move cannot be selected by Sleep Talk. | |||||
Amnesia | 0 | egg | — | 20 | 14 |
Raises the user's Special Defense by two stages. | |||||
Curse | 0 | egg | — | 10 | 8 |
If the user is a Ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by Baton Pass. This move cannot be copied by Mirror Move. | |||||
Giga Drain | 0 | egg | 75 | 10 | 12 |
Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||||
Endure | 0 | egg | — | 10 | 1 |
The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by Assist or Metronome. | |||||
Charm | 0 | egg | — | 20 | 18 |
Lowers the target's Attack by two stages. | |||||
Nature Power | 0 | egg | — | 20 | 1 |
Uses another move chosen according to the terrain. Terrain | Selected move ------------------------- | ------------------ Building | Tri Attack Cave | Rock Slide Deep water | Hydro Pump Desert | Earthquake Grass | Seed Bomb Mountain | Rock Slide Road | Earthquake Shallow water | Hydro Pump Snow | Blizzard Tall grass | Seed Bomb Electric Terrain | Thunderbolt Grassy Terrain | Energy Ball Misty Terrain | Moonblast In Pokémon Battle Revolution: Terrain | Selected move -------------- | ------------------ Courtyard | Tri Attack Crystal | Rock Slide Gateway | Hydro Pump Magma | Rock Slide Main Street | Tri Attack Neon | Tri Attack Stargazer | Rock Slide Sunny Park | Seed Bomb Sunset | Earthquake Waterfall | Seed Bomb This move cannot be copied by Mirror Move. | |||||
Ingrain | 0 | egg | — | 20 | 12 |
Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to Ground attacks, it will now take normal damage from them. Roar and Whirlwind will not affect the user. The user cannot use Magnet Rise. The user may still use U Turn to leave the field. This effect can be passed with Baton Pass. | |||||
Grass Whistle | 0 | egg | — | 15 | 12 |
Puts the target to sleep. | |||||
Magical Leaf | 0 | egg | 60 | 20 | 12 |
Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||||
Leaf Storm | 0 | egg | 130 | 5 | 12 |
Inflicts regular damage, then lowers the user's Special Attack by two stages. | |||||
Power Whip | 0 | egg | 120 | 10 | 12 |
Inflicts regular damage. | |||||
Tackle | 1 | level-up | 40 | 35 | 1 |
Inflicts regular damage. | |||||
Growl | 3 | level-up | — | 40 | 1 |
Lowers the target's Attack by one stage. | |||||
Leech Seed | 7 | level-up | — | 10 | 12 |
Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken. Has no effect on Grass Pokémon. The seed remains until the target leaves the field. The user takes damage instead of being healed if the target has Liquid Ooze. Rapid Spin will remove this effect. This effect is passed on by Baton Pass. | |||||
Vine Whip | 9 | level-up | 45 | 25 | 12 |
Inflicts regular damage. | |||||
Poison Powder | 13 | level-up | — | 35 | 4 |
Poisons the target. | |||||
Sleep Powder | 13 | level-up | — | 15 | 12 |
Puts the target to sleep. | |||||
Take Down | 15 | level-up | 90 | 20 | 1 |
Inflicts regular damage. User takes 1/4 the damage it inflicts in recoil. | |||||
Razor Leaf | 19 | level-up | 55 | 25 | 12 |
Inflicts regular damage. User's critical hit rate is one level higher when using this move. | |||||
Sweet Scent | 21 | level-up | — | 20 | 1 |
Lowers the target's evasion by one stage. | |||||
Growth | 25 | level-up | — | 20 | 1 |
Raises the user's Attack and Special Attack by one stage each. During Sunny Day, raises both stats by two stages. | |||||
Double-Edge | 27 | level-up | 120 | 15 | 1 |
Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil. | |||||
Worry Seed | 31 | level-up | — | 10 | 12 |
Changes the target's ability to Insomnia. If the target's ability is Truant or Multitype, this move will fail. | |||||
Synthesis | 33 | level-up | — | 5 | 12 |
Heals the user for half its max HP. During Sunny Day, the healing is increased to 2/3 max HP. During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP. | |||||
Seed Bomb | 37 | level-up | 80 | 15 | 12 |
Inflicts regular damage. | |||||
Swords Dance | 0 | machine | — | 20 | 1 |
Raises the user's Attack by two stages. | |||||
Cut | 0 | machine | 50 | 30 | 1 |
Inflicts regular damage. | |||||
Strength | 0 | machine | 80 | 15 | 1 |
Inflicts regular damage. | |||||
Solar Beam | 0 | machine | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Toxic | 0 | machine | — | 10 | 4 |
Badly poisons the target. Never misses when used by a Poison-type Pokémon. | |||||
Double Team | 0 | machine | — | 15 | 1 |
Raises the user's evasion by one stage. | |||||
Light Screen | 0 | machine | — | 30 | 14 |
Erects a barrier around the user's side of the field that reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding Light Clay, the barrier lasts for eight turns. Brick Break or Defog used by an opponent will destroy the barrier. | |||||
Flash | 0 | machine | — | 20 | 1 |
Lowers the target's accuracy by one stage. | |||||
Rest | 0 | machine | — | 5 | 14 |
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird. This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep. | |||||
Substitute | 0 | machine | — | 10 | 1 |
Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of Smelling Salts and Wake Up Slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like Wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., Avalanche, Counter, or a Rowap Berry. Magic Coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like Absorb are healed as normal. It will also block Acupressure, Block, the curse effect of Curse, Dream Eater, Embargo, Flatter, Gastro Acid, Grudge, Heal Block, Leech Seed, Lock On, Mean Look, Mimic, Mind Reader, Nightmare, Pain Split, Psycho Shift, Spider Web, Sketch, Swagger, Switcheroo, Trick, Worry Seed, and Yawn. A Pokémon affected by Yawn before summoning the doll will still fall to sleep. The doll blocks Intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as Volt Absorb absorbing Thunder Wave), such moves will not be blocked. Life Orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by Pursuit or Spikes; however, the doll will block the poison effect of Toxic Spikes. The doll is passed on by Baton Pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal. | |||||
Protect | 0 | machine | — | 10 | 1 |
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. Lock On, Mind Reader, and No Guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold); those are always blocked by this move. Thunder during Rain Dance and Blizzard during Hail have a 30% chance to break through this move. The following effects are not prevented by this move: * Acupressure from an ally * Curse's curse effect * Delayed damage from Doom Desire and Future Sight; however, these moves will be prevented if they are used this turn * Feint, which will also end this move's protection after it hits * Imprison * Perish Song * Shadow Force * Moves that merely copy the user, such as Transform or Psych Up This move cannot be selected by Assist or Metronome. | |||||
Sludge Bomb | 0 | machine | 90 | 10 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Swagger | 0 | machine | — | 15 | 1 |
Raises the target's Attack by two stages, then confuses it. If the target's Attack cannot be raised by two stages, the confusion is not applied. | |||||
Attract | 0 | machine | — | 15 | 1 |
Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends. | |||||
Return | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Frustration | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Safeguard | 0 | machine | — | 25 | 1 |
Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the field. If Yawn is used while this move is in effect, it will immediately fail. Defog used by an opponent will end this effect. This effect does not prevent the confusion caused by Outrage, Petal Dance, or Thrash. | |||||
Hidden Power | 0 | machine | 60 | 15 | 1 |
Inflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | Fighting 1 | Flying 2 | Poison 3 | Ground 4 | Rock 5 | Bug 6 | Ghost 7 | Steel 8 | Fire 9 | Water 10 | Grass 11 | Electric 12 | Psychic 13 | Ice 14 | Dragon 15 | Dark This move thus cannot be Normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, Bug, Fighting, and Grass appear 5/64 of the time, and Dark only 1/64 of the time. | |||||
Sunny Day | 0 | machine | — | 5 | 10 |
Changes the weather to sunshine for five turns, during which Fire moves inflict 50% extra damage, and Water moves inflict half damage. If the user is holding Heat Rock, this effect lasts for eight turns. Pokémon cannot become frozen. Thunder has 50% accuracy. Solar Beam skips its charge turn. Moonlight, Morning Sun, and Synthesis heal 2/3 of the user's max HP. Pokémon with Chlorophyll have doubled original Speed. Pokémon with Forecast become Fire. Pokémon with Leaf Guard are not affected by major status effects. Pokémon with Flower Gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with Dry Skin lose 1/8 max HP at the end of each turn. Pokémon with Solar Power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn. | |||||
Rock Smash | 0 | machine | 40 | 15 | 2 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's Defense by one stage. | |||||
Facade | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power. | |||||
Energy Ball | 0 | machine | 90 | 10 | 12 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's Special Defense by one stage. | |||||
Grass Knot | 0 | machine | — | 20 | 12 |
Inflicts regular damage. Power increases with the target's weight in kilograms, to a maximum of 120. Target's weight | Power --------------- | ----: Up to 10kg | 20 Up to 25kg | 40 Up to 50kg | 60 Up to 100kg | 80 Up to 200kg | 100 Above 200kg | 120 | |||||
Venoshock | 0 | machine | 65 | 10 | 4 |
Inflicts regular damage. If the target is poisoned, this move has double power. | |||||
Round | 0 | machine | 60 | 15 | 1 |
Inflicts regular damage. If Round has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of Speed or priority. Pokémon using other moves will then continue to act as usual. | |||||
Echoed Voice | 0 | machine | 40 | 15 | 1 |
Inflicts regular damage. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200. | |||||
Grass Pledge | 0 | tutor | 80 | 10 | 12 |
Inflicts regular damage. If a friendly Pokémon used Fire Pledge earlier this turn, all opposing Pokémon will take 1/8 their max HP in damage at the end of every turn for four turns (including this one). |
Name | Level | Method | Power | PP | Type |
---|---|---|---|---|---|
Tackle | 1 | level-up | 40 | 35 | 1 |
Inflicts regular damage. | |||||
Growl | 4 | level-up | — | 40 | 1 |
Lowers the target's Attack by one stage. | |||||
Leech Seed | 7 | level-up | — | 10 | 12 |
Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken. Has no effect on Grass Pokémon. The seed remains until the target leaves the field. The user takes damage instead of being healed if the target has Liquid Ooze. Rapid Spin will remove this effect. This effect is passed on by Baton Pass. | |||||
Vine Whip | 10 | level-up | 45 | 25 | 12 |
Inflicts regular damage. | |||||
Poison Powder | 15 | level-up | — | 35 | 4 |
Poisons the target. | |||||
Sleep Powder | 15 | level-up | — | 15 | 12 |
Puts the target to sleep. | |||||
Razor Leaf | 20 | level-up | 55 | 25 | 12 |
Inflicts regular damage. User's critical hit rate is one level higher when using this move. | |||||
Sweet Scent | 25 | level-up | — | 20 | 1 |
Lowers the target's evasion by one stage. | |||||
Growth | 32 | level-up | — | 20 | 1 |
Raises the user's Attack and Special Attack by one stage each. During Sunny Day, raises both stats by two stages. | |||||
Synthesis | 39 | level-up | — | 5 | 12 |
Heals the user for half its max HP. During Sunny Day, the healing is increased to 2/3 max HP. During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP. | |||||
Solar Beam | 46 | level-up | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Cut | 0 | machine | 50 | 30 | 1 |
Inflicts regular damage. | |||||
Strength | 0 | machine | 80 | 15 | 1 |
Inflicts regular damage. | |||||
Solar Beam | 0 | machine | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Toxic | 0 | machine | — | 10 | 4 |
Badly poisons the target. Never misses when used by a Poison-type Pokémon. | |||||
Double Team | 0 | machine | — | 15 | 1 |
Raises the user's evasion by one stage. | |||||
Flash | 0 | machine | — | 20 | 1 |
Lowers the target's accuracy by one stage. | |||||
Rest | 0 | machine | — | 5 | 14 |
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird. This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep. | |||||
Protect | 0 | machine | — | 10 | 1 |
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. Lock On, Mind Reader, and No Guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold); those are always blocked by this move. Thunder during Rain Dance and Blizzard during Hail have a 30% chance to break through this move. The following effects are not prevented by this move: * Acupressure from an ally * Curse's curse effect * Delayed damage from Doom Desire and Future Sight; however, these moves will be prevented if they are used this turn * Feint, which will also end this move's protection after it hits * Imprison * Perish Song * Shadow Force * Moves that merely copy the user, such as Transform or Psych Up This move cannot be selected by Assist or Metronome. | |||||
Sludge Bomb | 0 | machine | 90 | 10 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Giga Drain | 0 | machine | 75 | 10 | 12 |
Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||||
Attract | 0 | machine | — | 15 | 1 |
Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends. | |||||
Return | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Frustration | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Hidden Power | 0 | machine | 60 | 15 | 1 |
Inflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | Fighting 1 | Flying 2 | Poison 3 | Ground 4 | Rock 5 | Bug 6 | Ghost 7 | Steel 8 | Fire 9 | Water 10 | Grass 11 | Electric 12 | Psychic 13 | Ice 14 | Dragon 15 | Dark This move thus cannot be Normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, Bug, Fighting, and Grass appear 5/64 of the time, and Dark only 1/64 of the time. | |||||
Sunny Day | 0 | machine | — | 5 | 10 |
Changes the weather to sunshine for five turns, during which Fire moves inflict 50% extra damage, and Water moves inflict half damage. If the user is holding Heat Rock, this effect lasts for eight turns. Pokémon cannot become frozen. Thunder has 50% accuracy. Solar Beam skips its charge turn. Moonlight, Morning Sun, and Synthesis heal 2/3 of the user's max HP. Pokémon with Chlorophyll have doubled original Speed. Pokémon with Forecast become Fire. Pokémon with Leaf Guard are not affected by major status effects. Pokémon with Flower Gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with Dry Skin lose 1/8 max HP at the end of each turn. Pokémon with Solar Power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn. | |||||
Rock Smash | 0 | machine | 40 | 15 | 2 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's Defense by one stage. | |||||
Facade | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power. | |||||
Secret Power | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. Has a $effect_chance% chance to inflict an effect chosen according to the terrain. Terrain | Effect -------------- | ------------------------------------------------------------- Building | Paralyzes target Cave | Makes target flinch Deep water | Lowers target's Attack by one stage Desert | Lowers target's accuracy by one stage Grass | Puts target to sleep Mountain | Makes target flinch Road | Lowers target's accuracy by one stage Shallow water | Lowers target's Attack by one stage Snow | Freezes target Tall grass | Puts target to sleep In Pokémon Battle Revolution: Terrain | Effect -------------- | ------------------------------------------------------------- Courtyard | Paralyzes target Crystal | Makes target flinch Gateway | Lowers target's Attack by one stage Magma | Makes target flinch Main Street | Paralyzes target Neon | Paralyzes target Stargazer | Makes target flinch Sunny Park | Puts target to sleep Sunset | Lowers target's accuracy by one stage Waterfall | Puts target to sleep | |||||
Bullet Seed | 0 | machine | 25 | 30 | 12 |
Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. |
Name | Level | Method | Power | PP | Type |
---|---|---|---|---|---|
Tackle | 1 | level-up | 40 | 35 | 1 |
Inflicts regular damage. | |||||
Growl | 4 | level-up | — | 40 | 1 |
Lowers the target's Attack by one stage. | |||||
Leech Seed | 7 | level-up | — | 10 | 12 |
Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken. Has no effect on Grass Pokémon. The seed remains until the target leaves the field. The user takes damage instead of being healed if the target has Liquid Ooze. Rapid Spin will remove this effect. This effect is passed on by Baton Pass. | |||||
Vine Whip | 10 | level-up | 45 | 25 | 12 |
Inflicts regular damage. | |||||
Poison Powder | 15 | level-up | — | 35 | 4 |
Poisons the target. | |||||
Sleep Powder | 15 | level-up | — | 15 | 12 |
Puts the target to sleep. | |||||
Razor Leaf | 20 | level-up | 55 | 25 | 12 |
Inflicts regular damage. User's critical hit rate is one level higher when using this move. | |||||
Sweet Scent | 25 | level-up | — | 20 | 1 |
Lowers the target's evasion by one stage. | |||||
Growth | 32 | level-up | — | 20 | 1 |
Raises the user's Attack and Special Attack by one stage each. During Sunny Day, raises both stats by two stages. | |||||
Synthesis | 39 | level-up | — | 5 | 12 |
Heals the user for half its max HP. During Sunny Day, the healing is increased to 2/3 max HP. During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP. | |||||
Solar Beam | 46 | level-up | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Cut | 0 | machine | 50 | 30 | 1 |
Inflicts regular damage. | |||||
Strength | 0 | machine | 80 | 15 | 1 |
Inflicts regular damage. | |||||
Solar Beam | 0 | machine | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Toxic | 0 | machine | — | 10 | 4 |
Badly poisons the target. Never misses when used by a Poison-type Pokémon. | |||||
Double Team | 0 | machine | — | 15 | 1 |
Raises the user's evasion by one stage. | |||||
Flash | 0 | machine | — | 20 | 1 |
Lowers the target's accuracy by one stage. | |||||
Rest | 0 | machine | — | 5 | 14 |
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird. This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep. | |||||
Protect | 0 | machine | — | 10 | 1 |
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. Lock On, Mind Reader, and No Guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold); those are always blocked by this move. Thunder during Rain Dance and Blizzard during Hail have a 30% chance to break through this move. The following effects are not prevented by this move: * Acupressure from an ally * Curse's curse effect * Delayed damage from Doom Desire and Future Sight; however, these moves will be prevented if they are used this turn * Feint, which will also end this move's protection after it hits * Imprison * Perish Song * Shadow Force * Moves that merely copy the user, such as Transform or Psych Up This move cannot be selected by Assist or Metronome. | |||||
Sludge Bomb | 0 | machine | 90 | 10 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Giga Drain | 0 | machine | 75 | 10 | 12 |
Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||||
Attract | 0 | machine | — | 15 | 1 |
Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends. | |||||
Return | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Frustration | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Hidden Power | 0 | machine | 60 | 15 | 1 |
Inflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | Fighting 1 | Flying 2 | Poison 3 | Ground 4 | Rock 5 | Bug 6 | Ghost 7 | Steel 8 | Fire 9 | Water 10 | Grass 11 | Electric 12 | Psychic 13 | Ice 14 | Dragon 15 | Dark This move thus cannot be Normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, Bug, Fighting, and Grass appear 5/64 of the time, and Dark only 1/64 of the time. | |||||
Sunny Day | 0 | machine | — | 5 | 10 |
Changes the weather to sunshine for five turns, during which Fire moves inflict 50% extra damage, and Water moves inflict half damage. If the user is holding Heat Rock, this effect lasts for eight turns. Pokémon cannot become frozen. Thunder has 50% accuracy. Solar Beam skips its charge turn. Moonlight, Morning Sun, and Synthesis heal 2/3 of the user's max HP. Pokémon with Chlorophyll have doubled original Speed. Pokémon with Forecast become Fire. Pokémon with Leaf Guard are not affected by major status effects. Pokémon with Flower Gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with Dry Skin lose 1/8 max HP at the end of each turn. Pokémon with Solar Power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn. | |||||
Rock Smash | 0 | machine | 40 | 15 | 2 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's Defense by one stage. | |||||
Facade | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power. | |||||
Secret Power | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. Has a $effect_chance% chance to inflict an effect chosen according to the terrain. Terrain | Effect -------------- | ------------------------------------------------------------- Building | Paralyzes target Cave | Makes target flinch Deep water | Lowers target's Attack by one stage Desert | Lowers target's accuracy by one stage Grass | Puts target to sleep Mountain | Makes target flinch Road | Lowers target's accuracy by one stage Shallow water | Lowers target's Attack by one stage Snow | Freezes target Tall grass | Puts target to sleep In Pokémon Battle Revolution: Terrain | Effect -------------- | ------------------------------------------------------------- Courtyard | Paralyzes target Crystal | Makes target flinch Gateway | Lowers target's Attack by one stage Magma | Makes target flinch Main Street | Paralyzes target Neon | Paralyzes target Stargazer | Makes target flinch Sunny Park | Puts target to sleep Sunset | Lowers target's accuracy by one stage Waterfall | Puts target to sleep | |||||
Bullet Seed | 0 | machine | 25 | 30 | 12 |
Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. | |||||
Body Slam | 0 | tutor | 85 | 15 | 1 |
Inflicts regular damage. Has a $effect_chance% chance to paralyze the target. | |||||
Double-Edge | 0 | tutor | 120 | 15 | 1 |
Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil. | |||||
Mimic | 0 | tutor | — | 10 | 1 |
This move is replaced by the target's last successfully used move, and its PP changes to 5. If the target hasn't used a move since entering the field, if it tried to use a move this turn and failed, or if the user already knows the targeted move, this move will fail. This effect vanishes when the user leaves the field. If Chatter, Metronome, Mimic, Sketch, or Struggle is selected, this move will fail. This move cannot be copied by Mirror Move, nor selected by Assist or Metronome, nor forced by Encore. | |||||
Substitute | 0 | tutor | — | 10 | 1 |
Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of Smelling Salts and Wake Up Slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like Wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., Avalanche, Counter, or a Rowap Berry. Magic Coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like Absorb are healed as normal. It will also block Acupressure, Block, the curse effect of Curse, Dream Eater, Embargo, Flatter, Gastro Acid, Grudge, Heal Block, Leech Seed, Lock On, Mean Look, Mimic, Mind Reader, Nightmare, Pain Split, Psycho Shift, Spider Web, Sketch, Swagger, Switcheroo, Trick, Worry Seed, and Yawn. A Pokémon affected by Yawn before summoning the doll will still fall to sleep. The doll blocks Intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as Volt Absorb absorbing Thunder Wave), such moves will not be blocked. Life Orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by Pursuit or Spikes; however, the doll will block the poison effect of Toxic Spikes. The doll is passed on by Baton Pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal. | |||||
Swagger | 0 | tutor | — | 15 | 1 |
Raises the target's Attack by two stages, then confuses it. If the target's Attack cannot be raised by two stages, the confusion is not applied. |
Name | Level | Method | Power | PP | Type |
---|---|---|---|---|---|
Petal Dance | 0 | egg | 120 | 10 | 12 |
Inflicts regular damage. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. Safeguard does not protect against the confusion from this move. | |||||
Sludge | 0 | egg | 65 | 20 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Skull Bash | 0 | egg | 130 | 10 | 1 |
Inflicts regular damage. Raises the user's Defense by one stage. User then charges for one turn before attacking. This move cannot be selected by Sleep Talk. | |||||
Amnesia | 0 | egg | — | 20 | 14 |
Raises the user's Special Defense by two stages. | |||||
Curse | 0 | egg | — | 10 | 8 |
If the user is a Ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by Baton Pass. This move cannot be copied by Mirror Move. | |||||
Giga Drain | 0 | egg | 75 | 10 | 12 |
Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||||
Endure | 0 | egg | — | 10 | 1 |
The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by Assist or Metronome. | |||||
Charm | 0 | egg | — | 20 | 18 |
Lowers the target's Attack by two stages. | |||||
Nature Power | 0 | egg | — | 20 | 1 |
Uses another move chosen according to the terrain. Terrain | Selected move ------------------------- | ------------------ Building | Tri Attack Cave | Rock Slide Deep water | Hydro Pump Desert | Earthquake Grass | Seed Bomb Mountain | Rock Slide Road | Earthquake Shallow water | Hydro Pump Snow | Blizzard Tall grass | Seed Bomb Electric Terrain | Thunderbolt Grassy Terrain | Energy Ball Misty Terrain | Moonblast In Pokémon Battle Revolution: Terrain | Selected move -------------- | ------------------ Courtyard | Tri Attack Crystal | Rock Slide Gateway | Hydro Pump Magma | Rock Slide Main Street | Tri Attack Neon | Tri Attack Stargazer | Rock Slide Sunny Park | Seed Bomb Sunset | Earthquake Waterfall | Seed Bomb This move cannot be copied by Mirror Move. | |||||
Ingrain | 0 | egg | — | 20 | 12 |
Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to Ground attacks, it will now take normal damage from them. Roar and Whirlwind will not affect the user. The user cannot use Magnet Rise. The user may still use U Turn to leave the field. This effect can be passed with Baton Pass. | |||||
Grass Whistle | 0 | egg | — | 15 | 12 |
Puts the target to sleep. | |||||
Magical Leaf | 0 | egg | 60 | 20 | 12 |
Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||||
Leaf Storm | 0 | egg | 130 | 5 | 12 |
Inflicts regular damage, then lowers the user's Special Attack by two stages. | |||||
Power Whip | 0 | egg | 120 | 10 | 12 |
Inflicts regular damage. | |||||
Tackle | 1 | level-up | 40 | 35 | 1 |
Inflicts regular damage. | |||||
Growl | 3 | level-up | — | 40 | 1 |
Lowers the target's Attack by one stage. | |||||
Leech Seed | 7 | level-up | — | 10 | 12 |
Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken. Has no effect on Grass Pokémon. The seed remains until the target leaves the field. The user takes damage instead of being healed if the target has Liquid Ooze. Rapid Spin will remove this effect. This effect is passed on by Baton Pass. | |||||
Vine Whip | 9 | level-up | 45 | 25 | 12 |
Inflicts regular damage. | |||||
Poison Powder | 13 | level-up | — | 35 | 4 |
Poisons the target. | |||||
Sleep Powder | 13 | level-up | — | 15 | 12 |
Puts the target to sleep. | |||||
Take Down | 15 | level-up | 90 | 20 | 1 |
Inflicts regular damage. User takes 1/4 the damage it inflicts in recoil. | |||||
Razor Leaf | 19 | level-up | 55 | 25 | 12 |
Inflicts regular damage. User's critical hit rate is one level higher when using this move. | |||||
Sweet Scent | 21 | level-up | — | 20 | 1 |
Lowers the target's evasion by one stage. | |||||
Growth | 25 | level-up | — | 20 | 1 |
Raises the user's Attack and Special Attack by one stage each. During Sunny Day, raises both stats by two stages. | |||||
Double-Edge | 27 | level-up | 120 | 15 | 1 |
Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil. | |||||
Worry Seed | 31 | level-up | — | 10 | 12 |
Changes the target's ability to Insomnia. If the target's ability is Truant or Multitype, this move will fail. | |||||
Synthesis | 33 | level-up | — | 5 | 12 |
Heals the user for half its max HP. During Sunny Day, the healing is increased to 2/3 max HP. During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP. | |||||
Seed Bomb | 37 | level-up | 80 | 15 | 12 |
Inflicts regular damage. | |||||
Swords Dance | 0 | machine | — | 20 | 1 |
Raises the user's Attack by two stages. | |||||
Cut | 0 | machine | 50 | 30 | 1 |
Inflicts regular damage. | |||||
Strength | 0 | machine | 80 | 15 | 1 |
Inflicts regular damage. | |||||
Solar Beam | 0 | machine | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Toxic | 0 | machine | — | 10 | 4 |
Badly poisons the target. Never misses when used by a Poison-type Pokémon. | |||||
Double Team | 0 | machine | — | 15 | 1 |
Raises the user's evasion by one stage. | |||||
Light Screen | 0 | machine | — | 30 | 14 |
Erects a barrier around the user's side of the field that reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding Light Clay, the barrier lasts for eight turns. Brick Break or Defog used by an opponent will destroy the barrier. | |||||
Flash | 0 | machine | — | 20 | 1 |
Lowers the target's accuracy by one stage. | |||||
Rest | 0 | machine | — | 5 | 14 |
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird. This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep. | |||||
Substitute | 0 | machine | — | 10 | 1 |
Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of Smelling Salts and Wake Up Slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like Wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., Avalanche, Counter, or a Rowap Berry. Magic Coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like Absorb are healed as normal. It will also block Acupressure, Block, the curse effect of Curse, Dream Eater, Embargo, Flatter, Gastro Acid, Grudge, Heal Block, Leech Seed, Lock On, Mean Look, Mimic, Mind Reader, Nightmare, Pain Split, Psycho Shift, Spider Web, Sketch, Swagger, Switcheroo, Trick, Worry Seed, and Yawn. A Pokémon affected by Yawn before summoning the doll will still fall to sleep. The doll blocks Intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as Volt Absorb absorbing Thunder Wave), such moves will not be blocked. Life Orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by Pursuit or Spikes; however, the doll will block the poison effect of Toxic Spikes. The doll is passed on by Baton Pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal. | |||||
Protect | 0 | machine | — | 10 | 1 |
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. Lock On, Mind Reader, and No Guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold); those are always blocked by this move. Thunder during Rain Dance and Blizzard during Hail have a 30% chance to break through this move. The following effects are not prevented by this move: * Acupressure from an ally * Curse's curse effect * Delayed damage from Doom Desire and Future Sight; however, these moves will be prevented if they are used this turn * Feint, which will also end this move's protection after it hits * Imprison * Perish Song * Shadow Force * Moves that merely copy the user, such as Transform or Psych Up This move cannot be selected by Assist or Metronome. | |||||
Sludge Bomb | 0 | machine | 90 | 10 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Swagger | 0 | machine | — | 15 | 1 |
Raises the target's Attack by two stages, then confuses it. If the target's Attack cannot be raised by two stages, the confusion is not applied. | |||||
Attract | 0 | machine | — | 15 | 1 |
Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends. | |||||
Return | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Frustration | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Safeguard | 0 | machine | — | 25 | 1 |
Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the field. If Yawn is used while this move is in effect, it will immediately fail. Defog used by an opponent will end this effect. This effect does not prevent the confusion caused by Outrage, Petal Dance, or Thrash. | |||||
Hidden Power | 0 | machine | 60 | 15 | 1 |
Inflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | Fighting 1 | Flying 2 | Poison 3 | Ground 4 | Rock 5 | Bug 6 | Ghost 7 | Steel 8 | Fire 9 | Water 10 | Grass 11 | Electric 12 | Psychic 13 | Ice 14 | Dragon 15 | Dark This move thus cannot be Normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, Bug, Fighting, and Grass appear 5/64 of the time, and Dark only 1/64 of the time. | |||||
Sunny Day | 0 | machine | — | 5 | 10 |
Changes the weather to sunshine for five turns, during which Fire moves inflict 50% extra damage, and Water moves inflict half damage. If the user is holding Heat Rock, this effect lasts for eight turns. Pokémon cannot become frozen. Thunder has 50% accuracy. Solar Beam skips its charge turn. Moonlight, Morning Sun, and Synthesis heal 2/3 of the user's max HP. Pokémon with Chlorophyll have doubled original Speed. Pokémon with Forecast become Fire. Pokémon with Leaf Guard are not affected by major status effects. Pokémon with Flower Gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with Dry Skin lose 1/8 max HP at the end of each turn. Pokémon with Solar Power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn. | |||||
Rock Smash | 0 | machine | 40 | 15 | 2 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's Defense by one stage. | |||||
Facade | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power. | |||||
Energy Ball | 0 | machine | 90 | 10 | 12 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's Special Defense by one stage. | |||||
Grass Knot | 0 | machine | — | 20 | 12 |
Inflicts regular damage. Power increases with the target's weight in kilograms, to a maximum of 120. Target's weight | Power --------------- | ----: Up to 10kg | 20 Up to 25kg | 40 Up to 50kg | 60 Up to 100kg | 80 Up to 200kg | 100 Above 200kg | 120 | |||||
Venoshock | 0 | machine | 65 | 10 | 4 |
Inflicts regular damage. If the target is poisoned, this move has double power. | |||||
Round | 0 | machine | 60 | 15 | 1 |
Inflicts regular damage. If Round has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of Speed or priority. Pokémon using other moves will then continue to act as usual. | |||||
Echoed Voice | 0 | machine | 40 | 15 | 1 |
Inflicts regular damage. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200. | |||||
Bind | 0 | tutor | 15 | 20 | 1 |
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. Rapid Spin cancels this effect. | |||||
Snore | 0 | tutor | 50 | 15 | 1 |
Only usable if the user is sleeping. Inflicts regular damage. Has a $effect_chance% chance to make the target Flinch. | |||||
Giga Drain | 0 | tutor | 75 | 10 | 12 |
Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||||
Sleep Talk | 0 | tutor | — | 10 | 1 |
Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select Assist, Bide, Bounce, Chatter, Copycat, Dig, Dive, Fly, Focus Punch, Me First, Metronome, Mirror Move, Shadow Force, Skull Bash, Sky Attack, Sky Drop, Sleep Talk, Solar Beam, Razor Wind, or Uproar. If the selected move requires a recharge turn—i.e., one of Blast Burn, Frenzy Plant, Giga Impact, Hydro Cannon, Hyper Beam, Roar Of Time, or Rock Wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by Mirror Move, nor selected by Assist, Metronome, or Sleep Talk. | |||||
Synthesis | 0 | tutor | — | 5 | 12 |
Heals the user for half its max HP. During Sunny Day, the healing is increased to 2/3 max HP. During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP. | |||||
Knock Off | 0 | tutor | 65 | 20 | 17 |
Inflicts regular damage. Target loses its held item. Neither the user nor the target can recover its item with Recycle. If the target has Multitype or Sticky Hold, it will take damage but not lose its item. | |||||
Worry Seed | 0 | tutor | — | 10 | 12 |
Changes the target's ability to Insomnia. If the target's ability is Truant or Multitype, this move will fail. | |||||
Seed Bomb | 0 | tutor | 80 | 15 | 12 |
Inflicts regular damage. | |||||
Grass Pledge | 0 | tutor | 80 | 10 | 12 |
Inflicts regular damage. If a friendly Pokémon used Fire Pledge earlier this turn, all opposing Pokémon will take 1/8 their max HP in damage at the end of every turn for four turns (including this one). |
Name | Level | Method | Power | PP | Type |
---|---|---|---|---|---|
Petal Dance | 0 | egg | 120 | 10 | 12 |
Inflicts regular damage. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. Safeguard does not protect against the confusion from this move. | |||||
Sludge | 0 | egg | 65 | 20 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Skull Bash | 0 | egg | 130 | 10 | 1 |
Inflicts regular damage. Raises the user's Defense by one stage. User then charges for one turn before attacking. This move cannot be selected by Sleep Talk. | |||||
Amnesia | 0 | egg | — | 20 | 14 |
Raises the user's Special Defense by two stages. | |||||
Curse | 0 | egg | — | 10 | 8 |
If the user is a Ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by Baton Pass. This move cannot be copied by Mirror Move. | |||||
Giga Drain | 0 | egg | 75 | 10 | 12 |
Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||||
Endure | 0 | egg | — | 10 | 1 |
The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by Assist or Metronome. | |||||
Charm | 0 | egg | — | 20 | 18 |
Lowers the target's Attack by two stages. | |||||
Nature Power | 0 | egg | — | 20 | 1 |
Uses another move chosen according to the terrain. Terrain | Selected move ------------------------- | ------------------ Building | Tri Attack Cave | Rock Slide Deep water | Hydro Pump Desert | Earthquake Grass | Seed Bomb Mountain | Rock Slide Road | Earthquake Shallow water | Hydro Pump Snow | Blizzard Tall grass | Seed Bomb Electric Terrain | Thunderbolt Grassy Terrain | Energy Ball Misty Terrain | Moonblast In Pokémon Battle Revolution: Terrain | Selected move -------------- | ------------------ Courtyard | Tri Attack Crystal | Rock Slide Gateway | Hydro Pump Magma | Rock Slide Main Street | Tri Attack Neon | Tri Attack Stargazer | Rock Slide Sunny Park | Seed Bomb Sunset | Earthquake Waterfall | Seed Bomb This move cannot be copied by Mirror Move. | |||||
Ingrain | 0 | egg | — | 20 | 12 |
Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to Ground attacks, it will now take normal damage from them. Roar and Whirlwind will not affect the user. The user cannot use Magnet Rise. The user may still use U Turn to leave the field. This effect can be passed with Baton Pass. | |||||
Grass Whistle | 0 | egg | — | 15 | 12 |
Puts the target to sleep. | |||||
Magical Leaf | 0 | egg | 60 | 20 | 12 |
Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||||
Leaf Storm | 0 | egg | 130 | 5 | 12 |
Inflicts regular damage, then lowers the user's Special Attack by two stages. | |||||
Power Whip | 0 | egg | 120 | 10 | 12 |
Inflicts regular damage. | |||||
Grassy Terrain | 0 | egg | — | 10 | 12 |
For five turns, heals all Pokémon on the ground for 1/16 their max HP each turn and strengthens their Grass moves to 1.5× their power. Changes Nature Power to Energy Ball. | |||||
Tackle | 1 | level-up | 40 | 35 | 1 |
Inflicts regular damage. | |||||
Growl | 3 | level-up | — | 40 | 1 |
Lowers the target's Attack by one stage. | |||||
Leech Seed | 7 | level-up | — | 10 | 12 |
Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken. Has no effect on Grass Pokémon. The seed remains until the target leaves the field. The user takes damage instead of being healed if the target has Liquid Ooze. Rapid Spin will remove this effect. This effect is passed on by Baton Pass. | |||||
Vine Whip | 9 | level-up | 45 | 25 | 12 |
Inflicts regular damage. | |||||
Poison Powder | 13 | level-up | — | 35 | 4 |
Poisons the target. | |||||
Sleep Powder | 13 | level-up | — | 15 | 12 |
Puts the target to sleep. | |||||
Take Down | 15 | level-up | 90 | 20 | 1 |
Inflicts regular damage. User takes 1/4 the damage it inflicts in recoil. | |||||
Razor Leaf | 19 | level-up | 55 | 25 | 12 |
Inflicts regular damage. User's critical hit rate is one level higher when using this move. | |||||
Sweet Scent | 21 | level-up | — | 20 | 1 |
Lowers the target's evasion by one stage. | |||||
Growth | 25 | level-up | — | 20 | 1 |
Raises the user's Attack and Special Attack by one stage each. During Sunny Day, raises both stats by two stages. | |||||
Double-Edge | 27 | level-up | 120 | 15 | 1 |
Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil. | |||||
Worry Seed | 31 | level-up | — | 10 | 12 |
Changes the target's ability to Insomnia. If the target's ability is Truant or Multitype, this move will fail. | |||||
Synthesis | 33 | level-up | — | 5 | 12 |
Heals the user for half its max HP. During Sunny Day, the healing is increased to 2/3 max HP. During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP. | |||||
Seed Bomb | 37 | level-up | 80 | 15 | 12 |
Inflicts regular damage. | |||||
Swords Dance | 0 | machine | — | 20 | 1 |
Raises the user's Attack by two stages. | |||||
Cut | 0 | machine | 50 | 30 | 1 |
Inflicts regular damage. | |||||
Strength | 0 | machine | 80 | 15 | 1 |
Inflicts regular damage. | |||||
Solar Beam | 0 | machine | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Toxic | 0 | machine | — | 10 | 4 |
Badly poisons the target. Never misses when used by a Poison-type Pokémon. | |||||
Double Team | 0 | machine | — | 15 | 1 |
Raises the user's evasion by one stage. | |||||
Light Screen | 0 | machine | — | 30 | 14 |
Erects a barrier around the user's side of the field that reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding Light Clay, the barrier lasts for eight turns. Brick Break or Defog used by an opponent will destroy the barrier. | |||||
Flash | 0 | machine | — | 20 | 1 |
Lowers the target's accuracy by one stage. | |||||
Rest | 0 | machine | — | 5 | 14 |
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird. This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep. | |||||
Substitute | 0 | machine | — | 10 | 1 |
Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of Smelling Salts and Wake Up Slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like Wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., Avalanche, Counter, or a Rowap Berry. Magic Coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like Absorb are healed as normal. It will also block Acupressure, Block, the curse effect of Curse, Dream Eater, Embargo, Flatter, Gastro Acid, Grudge, Heal Block, Leech Seed, Lock On, Mean Look, Mimic, Mind Reader, Nightmare, Pain Split, Psycho Shift, Spider Web, Sketch, Swagger, Switcheroo, Trick, Worry Seed, and Yawn. A Pokémon affected by Yawn before summoning the doll will still fall to sleep. The doll blocks Intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as Volt Absorb absorbing Thunder Wave), such moves will not be blocked. Life Orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by Pursuit or Spikes; however, the doll will block the poison effect of Toxic Spikes. The doll is passed on by Baton Pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal. | |||||
Protect | 0 | machine | — | 10 | 1 |
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. Lock On, Mind Reader, and No Guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold); those are always blocked by this move. Thunder during Rain Dance and Blizzard during Hail have a 30% chance to break through this move. The following effects are not prevented by this move: * Acupressure from an ally * Curse's curse effect * Delayed damage from Doom Desire and Future Sight; however, these moves will be prevented if they are used this turn * Feint, which will also end this move's protection after it hits * Imprison * Perish Song * Shadow Force * Moves that merely copy the user, such as Transform or Psych Up This move cannot be selected by Assist or Metronome. | |||||
Sludge Bomb | 0 | machine | 90 | 10 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Swagger | 0 | machine | — | 15 | 1 |
Raises the target's Attack by two stages, then confuses it. If the target's Attack cannot be raised by two stages, the confusion is not applied. | |||||
Attract | 0 | machine | — | 15 | 1 |
Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends. | |||||
Sleep Talk | 0 | machine | — | 10 | 1 |
Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select Assist, Bide, Bounce, Chatter, Copycat, Dig, Dive, Fly, Focus Punch, Me First, Metronome, Mirror Move, Shadow Force, Skull Bash, Sky Attack, Sky Drop, Sleep Talk, Solar Beam, Razor Wind, or Uproar. If the selected move requires a recharge turn—i.e., one of Blast Burn, Frenzy Plant, Giga Impact, Hydro Cannon, Hyper Beam, Roar Of Time, or Rock Wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by Mirror Move, nor selected by Assist, Metronome, or Sleep Talk. | |||||
Return | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Frustration | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Safeguard | 0 | machine | — | 25 | 1 |
Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the field. If Yawn is used while this move is in effect, it will immediately fail. Defog used by an opponent will end this effect. This effect does not prevent the confusion caused by Outrage, Petal Dance, or Thrash. | |||||
Hidden Power | 0 | machine | 60 | 15 | 1 |
Inflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | Fighting 1 | Flying 2 | Poison 3 | Ground 4 | Rock 5 | Bug 6 | Ghost 7 | Steel 8 | Fire 9 | Water 10 | Grass 11 | Electric 12 | Psychic 13 | Ice 14 | Dragon 15 | Dark This move thus cannot be Normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, Bug, Fighting, and Grass appear 5/64 of the time, and Dark only 1/64 of the time. | |||||
Sunny Day | 0 | machine | — | 5 | 10 |
Changes the weather to sunshine for five turns, during which Fire moves inflict 50% extra damage, and Water moves inflict half damage. If the user is holding Heat Rock, this effect lasts for eight turns. Pokémon cannot become frozen. Thunder has 50% accuracy. Solar Beam skips its charge turn. Moonlight, Morning Sun, and Synthesis heal 2/3 of the user's max HP. Pokémon with Chlorophyll have doubled original Speed. Pokémon with Forecast become Fire. Pokémon with Leaf Guard are not affected by major status effects. Pokémon with Flower Gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with Dry Skin lose 1/8 max HP at the end of each turn. Pokémon with Solar Power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn. | |||||
Rock Smash | 0 | machine | 40 | 15 | 2 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's Defense by one stage. | |||||
Facade | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power. | |||||
Nature Power | 0 | machine | — | 20 | 1 |
Uses another move chosen according to the terrain. Terrain | Selected move ------------------------- | ------------------ Building | Tri Attack Cave | Rock Slide Deep water | Hydro Pump Desert | Earthquake Grass | Seed Bomb Mountain | Rock Slide Road | Earthquake Shallow water | Hydro Pump Snow | Blizzard Tall grass | Seed Bomb Electric Terrain | Thunderbolt Grassy Terrain | Energy Ball Misty Terrain | Moonblast In Pokémon Battle Revolution: Terrain | Selected move -------------- | ------------------ Courtyard | Tri Attack Crystal | Rock Slide Gateway | Hydro Pump Magma | Rock Slide Main Street | Tri Attack Neon | Tri Attack Stargazer | Rock Slide Sunny Park | Seed Bomb Sunset | Earthquake Waterfall | Seed Bomb This move cannot be copied by Mirror Move. | |||||
Energy Ball | 0 | machine | 90 | 10 | 12 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's Special Defense by one stage. | |||||
Grass Knot | 0 | machine | — | 20 | 12 |
Inflicts regular damage. Power increases with the target's weight in kilograms, to a maximum of 120. Target's weight | Power --------------- | ----: Up to 10kg | 20 Up to 25kg | 40 Up to 50kg | 60 Up to 100kg | 80 Up to 200kg | 100 Above 200kg | 120 | |||||
Venoshock | 0 | machine | 65 | 10 | 4 |
Inflicts regular damage. If the target is poisoned, this move has double power. | |||||
Round | 0 | machine | 60 | 15 | 1 |
Inflicts regular damage. If Round has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of Speed or priority. Pokémon using other moves will then continue to act as usual. | |||||
Echoed Voice | 0 | machine | 40 | 15 | 1 |
Inflicts regular damage. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200. | |||||
Confide | 0 | machine | — | 20 | 1 |
Lowers the target's Special Attack by one stage. | |||||
Grass Pledge | 0 | tutor | 80 | 10 | 12 |
Inflicts regular damage. If a friendly Pokémon used Fire Pledge earlier this turn, all opposing Pokémon will take 1/8 their max HP in damage at the end of every turn for four turns (including this one). |
Name | Level | Method | Power | PP | Type |
---|---|---|---|---|---|
Petal Dance | 0 | egg | 120 | 10 | 12 |
Inflicts regular damage. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. Safeguard does not protect against the confusion from this move. | |||||
Sludge | 0 | egg | 65 | 20 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Skull Bash | 0 | egg | 130 | 10 | 1 |
Inflicts regular damage. Raises the user's Defense by one stage. User then charges for one turn before attacking. This move cannot be selected by Sleep Talk. | |||||
Amnesia | 0 | egg | — | 20 | 14 |
Raises the user's Special Defense by two stages. | |||||
Curse | 0 | egg | — | 10 | 8 |
If the user is a Ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by Baton Pass. This move cannot be copied by Mirror Move. | |||||
Giga Drain | 0 | egg | 75 | 10 | 12 |
Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||||
Endure | 0 | egg | — | 10 | 1 |
The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by Assist or Metronome. | |||||
Charm | 0 | egg | — | 20 | 18 |
Lowers the target's Attack by two stages. | |||||
Nature Power | 0 | egg | — | 20 | 1 |
Uses another move chosen according to the terrain. Terrain | Selected move ------------------------- | ------------------ Building | Tri Attack Cave | Rock Slide Deep water | Hydro Pump Desert | Earthquake Grass | Seed Bomb Mountain | Rock Slide Road | Earthquake Shallow water | Hydro Pump Snow | Blizzard Tall grass | Seed Bomb Electric Terrain | Thunderbolt Grassy Terrain | Energy Ball Misty Terrain | Moonblast In Pokémon Battle Revolution: Terrain | Selected move -------------- | ------------------ Courtyard | Tri Attack Crystal | Rock Slide Gateway | Hydro Pump Magma | Rock Slide Main Street | Tri Attack Neon | Tri Attack Stargazer | Rock Slide Sunny Park | Seed Bomb Sunset | Earthquake Waterfall | Seed Bomb This move cannot be copied by Mirror Move. | |||||
Ingrain | 0 | egg | — | 20 | 12 |
Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to Ground attacks, it will now take normal damage from them. Roar and Whirlwind will not affect the user. The user cannot use Magnet Rise. The user may still use U Turn to leave the field. This effect can be passed with Baton Pass. | |||||
Grass Whistle | 0 | egg | — | 15 | 12 |
Puts the target to sleep. | |||||
Magical Leaf | 0 | egg | 60 | 20 | 12 |
Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||||
Leaf Storm | 0 | egg | 130 | 5 | 12 |
Inflicts regular damage, then lowers the user's Special Attack by two stages. | |||||
Power Whip | 0 | egg | 120 | 10 | 12 |
Inflicts regular damage. | |||||
Grassy Terrain | 0 | egg | — | 10 | 12 |
For five turns, heals all Pokémon on the ground for 1/16 their max HP each turn and strengthens their Grass moves to 1.5× their power. Changes Nature Power to Energy Ball. | |||||
Tackle | 1 | level-up | 40 | 35 | 1 |
Inflicts regular damage. | |||||
Growl | 3 | level-up | — | 40 | 1 |
Lowers the target's Attack by one stage. | |||||
Leech Seed | 7 | level-up | — | 10 | 12 |
Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken. Has no effect on Grass Pokémon. The seed remains until the target leaves the field. The user takes damage instead of being healed if the target has Liquid Ooze. Rapid Spin will remove this effect. This effect is passed on by Baton Pass. | |||||
Vine Whip | 9 | level-up | 45 | 25 | 12 |
Inflicts regular damage. | |||||
Poison Powder | 13 | level-up | — | 35 | 4 |
Poisons the target. | |||||
Sleep Powder | 13 | level-up | — | 15 | 12 |
Puts the target to sleep. | |||||
Take Down | 15 | level-up | 90 | 20 | 1 |
Inflicts regular damage. User takes 1/4 the damage it inflicts in recoil. | |||||
Razor Leaf | 19 | level-up | 55 | 25 | 12 |
Inflicts regular damage. User's critical hit rate is one level higher when using this move. | |||||
Sweet Scent | 21 | level-up | — | 20 | 1 |
Lowers the target's evasion by one stage. | |||||
Growth | 25 | level-up | — | 20 | 1 |
Raises the user's Attack and Special Attack by one stage each. During Sunny Day, raises both stats by two stages. | |||||
Double-Edge | 27 | level-up | 120 | 15 | 1 |
Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil. | |||||
Worry Seed | 31 | level-up | — | 10 | 12 |
Changes the target's ability to Insomnia. If the target's ability is Truant or Multitype, this move will fail. | |||||
Synthesis | 33 | level-up | — | 5 | 12 |
Heals the user for half its max HP. During Sunny Day, the healing is increased to 2/3 max HP. During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP. | |||||
Seed Bomb | 37 | level-up | 80 | 15 | 12 |
Inflicts regular damage. | |||||
Swords Dance | 0 | machine | — | 20 | 1 |
Raises the user's Attack by two stages. | |||||
Cut | 0 | machine | 50 | 30 | 1 |
Inflicts regular damage. | |||||
Strength | 0 | machine | 80 | 15 | 1 |
Inflicts regular damage. | |||||
Solar Beam | 0 | machine | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Toxic | 0 | machine | — | 10 | 4 |
Badly poisons the target. Never misses when used by a Poison-type Pokémon. | |||||
Double Team | 0 | machine | — | 15 | 1 |
Raises the user's evasion by one stage. | |||||
Light Screen | 0 | machine | — | 30 | 14 |
Erects a barrier around the user's side of the field that reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding Light Clay, the barrier lasts for eight turns. Brick Break or Defog used by an opponent will destroy the barrier. | |||||
Flash | 0 | machine | — | 20 | 1 |
Lowers the target's accuracy by one stage. | |||||
Rest | 0 | machine | — | 5 | 14 |
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird. This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep. | |||||
Substitute | 0 | machine | — | 10 | 1 |
Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of Smelling Salts and Wake Up Slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like Wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., Avalanche, Counter, or a Rowap Berry. Magic Coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like Absorb are healed as normal. It will also block Acupressure, Block, the curse effect of Curse, Dream Eater, Embargo, Flatter, Gastro Acid, Grudge, Heal Block, Leech Seed, Lock On, Mean Look, Mimic, Mind Reader, Nightmare, Pain Split, Psycho Shift, Spider Web, Sketch, Swagger, Switcheroo, Trick, Worry Seed, and Yawn. A Pokémon affected by Yawn before summoning the doll will still fall to sleep. The doll blocks Intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as Volt Absorb absorbing Thunder Wave), such moves will not be blocked. Life Orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by Pursuit or Spikes; however, the doll will block the poison effect of Toxic Spikes. The doll is passed on by Baton Pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal. | |||||
Protect | 0 | machine | — | 10 | 1 |
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. Lock On, Mind Reader, and No Guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold); those are always blocked by this move. Thunder during Rain Dance and Blizzard during Hail have a 30% chance to break through this move. The following effects are not prevented by this move: * Acupressure from an ally * Curse's curse effect * Delayed damage from Doom Desire and Future Sight; however, these moves will be prevented if they are used this turn * Feint, which will also end this move's protection after it hits * Imprison * Perish Song * Shadow Force * Moves that merely copy the user, such as Transform or Psych Up This move cannot be selected by Assist or Metronome. | |||||
Sludge Bomb | 0 | machine | 90 | 10 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Swagger | 0 | machine | — | 15 | 1 |
Raises the target's Attack by two stages, then confuses it. If the target's Attack cannot be raised by two stages, the confusion is not applied. | |||||
Attract | 0 | machine | — | 15 | 1 |
Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends. | |||||
Sleep Talk | 0 | machine | — | 10 | 1 |
Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select Assist, Bide, Bounce, Chatter, Copycat, Dig, Dive, Fly, Focus Punch, Me First, Metronome, Mirror Move, Shadow Force, Skull Bash, Sky Attack, Sky Drop, Sleep Talk, Solar Beam, Razor Wind, or Uproar. If the selected move requires a recharge turn—i.e., one of Blast Burn, Frenzy Plant, Giga Impact, Hydro Cannon, Hyper Beam, Roar Of Time, or Rock Wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by Mirror Move, nor selected by Assist, Metronome, or Sleep Talk. | |||||
Return | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Frustration | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Safeguard | 0 | machine | — | 25 | 1 |
Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the field. If Yawn is used while this move is in effect, it will immediately fail. Defog used by an opponent will end this effect. This effect does not prevent the confusion caused by Outrage, Petal Dance, or Thrash. | |||||
Hidden Power | 0 | machine | 60 | 15 | 1 |
Inflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | Fighting 1 | Flying 2 | Poison 3 | Ground 4 | Rock 5 | Bug 6 | Ghost 7 | Steel 8 | Fire 9 | Water 10 | Grass 11 | Electric 12 | Psychic 13 | Ice 14 | Dragon 15 | Dark This move thus cannot be Normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, Bug, Fighting, and Grass appear 5/64 of the time, and Dark only 1/64 of the time. | |||||
Sunny Day | 0 | machine | — | 5 | 10 |
Changes the weather to sunshine for five turns, during which Fire moves inflict 50% extra damage, and Water moves inflict half damage. If the user is holding Heat Rock, this effect lasts for eight turns. Pokémon cannot become frozen. Thunder has 50% accuracy. Solar Beam skips its charge turn. Moonlight, Morning Sun, and Synthesis heal 2/3 of the user's max HP. Pokémon with Chlorophyll have doubled original Speed. Pokémon with Forecast become Fire. Pokémon with Leaf Guard are not affected by major status effects. Pokémon with Flower Gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with Dry Skin lose 1/8 max HP at the end of each turn. Pokémon with Solar Power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn. | |||||
Rock Smash | 0 | machine | 40 | 15 | 2 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's Defense by one stage. | |||||
Facade | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power. | |||||
Nature Power | 0 | machine | — | 20 | 1 |
Uses another move chosen according to the terrain. Terrain | Selected move ------------------------- | ------------------ Building | Tri Attack Cave | Rock Slide Deep water | Hydro Pump Desert | Earthquake Grass | Seed Bomb Mountain | Rock Slide Road | Earthquake Shallow water | Hydro Pump Snow | Blizzard Tall grass | Seed Bomb Electric Terrain | Thunderbolt Grassy Terrain | Energy Ball Misty Terrain | Moonblast In Pokémon Battle Revolution: Terrain | Selected move -------------- | ------------------ Courtyard | Tri Attack Crystal | Rock Slide Gateway | Hydro Pump Magma | Rock Slide Main Street | Tri Attack Neon | Tri Attack Stargazer | Rock Slide Sunny Park | Seed Bomb Sunset | Earthquake Waterfall | Seed Bomb This move cannot be copied by Mirror Move. | |||||
Secret Power | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. Has a $effect_chance% chance to inflict an effect chosen according to the terrain. Terrain | Effect -------------- | ------------------------------------------------------------- Building | Paralyzes target Cave | Makes target flinch Deep water | Lowers target's Attack by one stage Desert | Lowers target's accuracy by one stage Grass | Puts target to sleep Mountain | Makes target flinch Road | Lowers target's accuracy by one stage Shallow water | Lowers target's Attack by one stage Snow | Freezes target Tall grass | Puts target to sleep In Pokémon Battle Revolution: Terrain | Effect -------------- | ------------------------------------------------------------- Courtyard | Paralyzes target Crystal | Makes target flinch Gateway | Lowers target's Attack by one stage Magma | Makes target flinch Main Street | Paralyzes target Neon | Paralyzes target Stargazer | Makes target flinch Sunny Park | Puts target to sleep Sunset | Lowers target's accuracy by one stage Waterfall | Puts target to sleep | |||||
Energy Ball | 0 | machine | 90 | 10 | 12 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's Special Defense by one stage. | |||||
Grass Knot | 0 | machine | — | 20 | 12 |
Inflicts regular damage. Power increases with the target's weight in kilograms, to a maximum of 120. Target's weight | Power --------------- | ----: Up to 10kg | 20 Up to 25kg | 40 Up to 50kg | 60 Up to 100kg | 80 Up to 200kg | 100 Above 200kg | 120 | |||||
Venoshock | 0 | machine | 65 | 10 | 4 |
Inflicts regular damage. If the target is poisoned, this move has double power. | |||||
Round | 0 | machine | 60 | 15 | 1 |
Inflicts regular damage. If Round has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of Speed or priority. Pokémon using other moves will then continue to act as usual. | |||||
Echoed Voice | 0 | machine | 40 | 15 | 1 |
Inflicts regular damage. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200. | |||||
Confide | 0 | machine | — | 20 | 1 |
Lowers the target's Special Attack by one stage. | |||||
Bind | 0 | tutor | 15 | 20 | 1 |
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. Rapid Spin cancels this effect. | |||||
Snore | 0 | tutor | 50 | 15 | 1 |
Only usable if the user is sleeping. Inflicts regular damage. Has a $effect_chance% chance to make the target Flinch. | |||||
Giga Drain | 0 | tutor | 75 | 10 | 12 |
Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||||
Synthesis | 0 | tutor | — | 5 | 12 |
Heals the user for half its max HP. During Sunny Day, the healing is increased to 2/3 max HP. During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP. | |||||
Knock Off | 0 | tutor | 65 | 20 | 17 |
Inflicts regular damage. Target loses its held item. Neither the user nor the target can recover its item with Recycle. If the target has Multitype or Sticky Hold, it will take damage but not lose its item. | |||||
Worry Seed | 0 | tutor | — | 10 | 12 |
Changes the target's ability to Insomnia. If the target's ability is Truant or Multitype, this move will fail. | |||||
Seed Bomb | 0 | tutor | 80 | 15 | 12 |
Inflicts regular damage. | |||||
Grass Pledge | 0 | tutor | 80 | 10 | 12 |
Inflicts regular damage. If a friendly Pokémon used Fire Pledge earlier this turn, all opposing Pokémon will take 1/8 their max HP in damage at the end of every turn for four turns (including this one). |
Name | Level | Method | Power | PP | Type |
---|---|---|---|---|---|
Petal Dance | 0 | egg | 120 | 10 | 12 |
Inflicts regular damage. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. Safeguard does not protect against the confusion from this move. | |||||
Sludge | 0 | egg | 65 | 20 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Skull Bash | 0 | egg | 130 | 10 | 1 |
Inflicts regular damage. Raises the user's Defense by one stage. User then charges for one turn before attacking. This move cannot be selected by Sleep Talk. | |||||
Amnesia | 0 | egg | — | 20 | 14 |
Raises the user's Special Defense by two stages. | |||||
Curse | 0 | egg | — | 10 | 8 |
If the user is a Ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by Baton Pass. This move cannot be copied by Mirror Move. | |||||
Giga Drain | 0 | egg | 75 | 10 | 12 |
Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||||
Endure | 0 | egg | — | 10 | 1 |
The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by Assist or Metronome. | |||||
Charm | 0 | egg | — | 20 | 18 |
Lowers the target's Attack by two stages. | |||||
Nature Power | 0 | egg | — | 20 | 1 |
Uses another move chosen according to the terrain. Terrain | Selected move ------------------------- | ------------------ Building | Tri Attack Cave | Rock Slide Deep water | Hydro Pump Desert | Earthquake Grass | Seed Bomb Mountain | Rock Slide Road | Earthquake Shallow water | Hydro Pump Snow | Blizzard Tall grass | Seed Bomb Electric Terrain | Thunderbolt Grassy Terrain | Energy Ball Misty Terrain | Moonblast In Pokémon Battle Revolution: Terrain | Selected move -------------- | ------------------ Courtyard | Tri Attack Crystal | Rock Slide Gateway | Hydro Pump Magma | Rock Slide Main Street | Tri Attack Neon | Tri Attack Stargazer | Rock Slide Sunny Park | Seed Bomb Sunset | Earthquake Waterfall | Seed Bomb This move cannot be copied by Mirror Move. | |||||
Ingrain | 0 | egg | — | 20 | 12 |
Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to Ground attacks, it will now take normal damage from them. Roar and Whirlwind will not affect the user. The user cannot use Magnet Rise. The user may still use U Turn to leave the field. This effect can be passed with Baton Pass. | |||||
Grass Whistle | 0 | egg | — | 15 | 12 |
Puts the target to sleep. | |||||
Magical Leaf | 0 | egg | 60 | 20 | 12 |
Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||||
Leaf Storm | 0 | egg | 130 | 5 | 12 |
Inflicts regular damage, then lowers the user's Special Attack by two stages. | |||||
Power Whip | 0 | egg | 120 | 10 | 12 |
Inflicts regular damage. | |||||
Grassy Terrain | 0 | egg | — | 10 | 12 |
For five turns, heals all Pokémon on the ground for 1/16 their max HP each turn and strengthens their Grass moves to 1.5× their power. Changes Nature Power to Energy Ball. | |||||
Tackle | 1 | level-up | 40 | 35 | 1 |
Inflicts regular damage. | |||||
Growl | 3 | level-up | — | 40 | 1 |
Lowers the target's Attack by one stage. | |||||
Vine Whip | 7 | level-up | 45 | 25 | 12 |
Inflicts regular damage. | |||||
Vine Whip | 9 | level-up | 45 | 25 | 12 |
Inflicts regular damage. | |||||
Poison Powder | 13 | level-up | — | 35 | 4 |
Poisons the target. | |||||
Sleep Powder | 13 | level-up | — | 15 | 12 |
Puts the target to sleep. | |||||
Take Down | 15 | level-up | 90 | 20 | 1 |
Inflicts regular damage. User takes 1/4 the damage it inflicts in recoil. | |||||
Razor Leaf | 19 | level-up | 55 | 25 | 12 |
Inflicts regular damage. User's critical hit rate is one level higher when using this move. | |||||
Sweet Scent | 21 | level-up | — | 20 | 1 |
Lowers the target's evasion by one stage. | |||||
Growth | 25 | level-up | — | 20 | 1 |
Raises the user's Attack and Special Attack by one stage each. During Sunny Day, raises both stats by two stages. | |||||
Double-Edge | 27 | level-up | 120 | 15 | 1 |
Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil. | |||||
Worry Seed | 31 | level-up | — | 10 | 12 |
Changes the target's ability to Insomnia. If the target's ability is Truant or Multitype, this move will fail. | |||||
Synthesis | 33 | level-up | — | 5 | 12 |
Heals the user for half its max HP. During Sunny Day, the healing is increased to 2/3 max HP. During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP. | |||||
Seed Bomb | 37 | level-up | 80 | 15 | 12 |
Inflicts regular damage. | |||||
Swords Dance | 0 | machine | — | 20 | 1 |
Raises the user's Attack by two stages. | |||||
Solar Beam | 0 | machine | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Toxic | 0 | machine | — | 10 | 4 |
Badly poisons the target. Never misses when used by a Poison-type Pokémon. | |||||
Double Team | 0 | machine | — | 15 | 1 |
Raises the user's evasion by one stage. | |||||
Light Screen | 0 | machine | — | 30 | 14 |
Erects a barrier around the user's side of the field that reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding Light Clay, the barrier lasts for eight turns. Brick Break or Defog used by an opponent will destroy the barrier. | |||||
Rest | 0 | machine | — | 5 | 14 |
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird. This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep. | |||||
Substitute | 0 | machine | — | 10 | 1 |
Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of Smelling Salts and Wake Up Slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like Wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., Avalanche, Counter, or a Rowap Berry. Magic Coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like Absorb are healed as normal. It will also block Acupressure, Block, the curse effect of Curse, Dream Eater, Embargo, Flatter, Gastro Acid, Grudge, Heal Block, Leech Seed, Lock On, Mean Look, Mimic, Mind Reader, Nightmare, Pain Split, Psycho Shift, Spider Web, Sketch, Swagger, Switcheroo, Trick, Worry Seed, and Yawn. A Pokémon affected by Yawn before summoning the doll will still fall to sleep. The doll blocks Intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as Volt Absorb absorbing Thunder Wave), such moves will not be blocked. Life Orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by Pursuit or Spikes; however, the doll will block the poison effect of Toxic Spikes. The doll is passed on by Baton Pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal. | |||||
Protect | 0 | machine | — | 10 | 1 |
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. Lock On, Mind Reader, and No Guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold); those are always blocked by this move. Thunder during Rain Dance and Blizzard during Hail have a 30% chance to break through this move. The following effects are not prevented by this move: * Acupressure from an ally * Curse's curse effect * Delayed damage from Doom Desire and Future Sight; however, these moves will be prevented if they are used this turn * Feint, which will also end this move's protection after it hits * Imprison * Perish Song * Shadow Force * Moves that merely copy the user, such as Transform or Psych Up This move cannot be selected by Assist or Metronome. | |||||
Sludge Bomb | 0 | machine | 90 | 10 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Swagger | 0 | machine | — | 15 | 1 |
Raises the target's Attack by two stages, then confuses it. If the target's Attack cannot be raised by two stages, the confusion is not applied. | |||||
Attract | 0 | machine | — | 15 | 1 |
Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends. | |||||
Sleep Talk | 0 | machine | — | 10 | 1 |
Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select Assist, Bide, Bounce, Chatter, Copycat, Dig, Dive, Fly, Focus Punch, Me First, Metronome, Mirror Move, Shadow Force, Skull Bash, Sky Attack, Sky Drop, Sleep Talk, Solar Beam, Razor Wind, or Uproar. If the selected move requires a recharge turn—i.e., one of Blast Burn, Frenzy Plant, Giga Impact, Hydro Cannon, Hyper Beam, Roar Of Time, or Rock Wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by Mirror Move, nor selected by Assist, Metronome, or Sleep Talk. | |||||
Return | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Frustration | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Safeguard | 0 | machine | — | 25 | 1 |
Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the field. If Yawn is used while this move is in effect, it will immediately fail. Defog used by an opponent will end this effect. This effect does not prevent the confusion caused by Outrage, Petal Dance, or Thrash. | |||||
Hidden Power | 0 | machine | 60 | 15 | 1 |
Inflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | Fighting 1 | Flying 2 | Poison 3 | Ground 4 | Rock 5 | Bug 6 | Ghost 7 | Steel 8 | Fire 9 | Water 10 | Grass 11 | Electric 12 | Psychic 13 | Ice 14 | Dragon 15 | Dark This move thus cannot be Normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, Bug, Fighting, and Grass appear 5/64 of the time, and Dark only 1/64 of the time. | |||||
Sunny Day | 0 | machine | — | 5 | 10 |
Changes the weather to sunshine for five turns, during which Fire moves inflict 50% extra damage, and Water moves inflict half damage. If the user is holding Heat Rock, this effect lasts for eight turns. Pokémon cannot become frozen. Thunder has 50% accuracy. Solar Beam skips its charge turn. Moonlight, Morning Sun, and Synthesis heal 2/3 of the user's max HP. Pokémon with Chlorophyll have doubled original Speed. Pokémon with Forecast become Fire. Pokémon with Leaf Guard are not affected by major status effects. Pokémon with Flower Gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with Dry Skin lose 1/8 max HP at the end of each turn. Pokémon with Solar Power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn. | |||||
Facade | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power. | |||||
Nature Power | 0 | machine | — | 20 | 1 |
Uses another move chosen according to the terrain. Terrain | Selected move ------------------------- | ------------------ Building | Tri Attack Cave | Rock Slide Deep water | Hydro Pump Desert | Earthquake Grass | Seed Bomb Mountain | Rock Slide Road | Earthquake Shallow water | Hydro Pump Snow | Blizzard Tall grass | Seed Bomb Electric Terrain | Thunderbolt Grassy Terrain | Energy Ball Misty Terrain | Moonblast In Pokémon Battle Revolution: Terrain | Selected move -------------- | ------------------ Courtyard | Tri Attack Crystal | Rock Slide Gateway | Hydro Pump Magma | Rock Slide Main Street | Tri Attack Neon | Tri Attack Stargazer | Rock Slide Sunny Park | Seed Bomb Sunset | Earthquake Waterfall | Seed Bomb This move cannot be copied by Mirror Move. | |||||
Energy Ball | 0 | machine | 90 | 10 | 12 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's Special Defense by one stage. | |||||
Grass Knot | 0 | machine | — | 20 | 12 |
Inflicts regular damage. Power increases with the target's weight in kilograms, to a maximum of 120. Target's weight | Power --------------- | ----: Up to 10kg | 20 Up to 25kg | 40 Up to 50kg | 60 Up to 100kg | 80 Up to 200kg | 100 Above 200kg | 120 | |||||
Venoshock | 0 | machine | 65 | 10 | 4 |
Inflicts regular damage. If the target is poisoned, this move has double power. | |||||
Round | 0 | machine | 60 | 15 | 1 |
Inflicts regular damage. If Round has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of Speed or priority. Pokémon using other moves will then continue to act as usual. | |||||
Echoed Voice | 0 | machine | 40 | 15 | 1 |
Inflicts regular damage. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200. | |||||
Work Up | 0 | machine | — | 30 | 1 |
Raises the user's Attack and Special Attack by one stage each. | |||||
Confide | 0 | machine | — | 20 | 1 |
Lowers the target's Special Attack by one stage. | |||||
Grass Pledge | 0 | tutor | 80 | 10 | 12 |
Inflicts regular damage. If a friendly Pokémon used Fire Pledge earlier this turn, all opposing Pokémon will take 1/8 their max HP in damage at the end of every turn for four turns (including this one). |
Name | Level | Method | Power | PP | Type |
---|---|---|---|---|---|
Petal Dance | 0 | egg | 120 | 10 | 12 |
Inflicts regular damage. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. Safeguard does not protect against the confusion from this move. | |||||
Sludge | 0 | egg | 65 | 20 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Skull Bash | 0 | egg | 130 | 10 | 1 |
Inflicts regular damage. Raises the user's Defense by one stage. User then charges for one turn before attacking. This move cannot be selected by Sleep Talk. | |||||
Amnesia | 0 | egg | — | 20 | 14 |
Raises the user's Special Defense by two stages. | |||||
Curse | 0 | egg | — | 10 | 8 |
If the user is a Ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by Baton Pass. This move cannot be copied by Mirror Move. | |||||
Giga Drain | 0 | egg | 75 | 10 | 12 |
Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||||
Endure | 0 | egg | — | 10 | 1 |
The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by Assist or Metronome. | |||||
Charm | 0 | egg | — | 20 | 18 |
Lowers the target's Attack by two stages. | |||||
Nature Power | 0 | egg | — | 20 | 1 |
Uses another move chosen according to the terrain. Terrain | Selected move ------------------------- | ------------------ Building | Tri Attack Cave | Rock Slide Deep water | Hydro Pump Desert | Earthquake Grass | Seed Bomb Mountain | Rock Slide Road | Earthquake Shallow water | Hydro Pump Snow | Blizzard Tall grass | Seed Bomb Electric Terrain | Thunderbolt Grassy Terrain | Energy Ball Misty Terrain | Moonblast In Pokémon Battle Revolution: Terrain | Selected move -------------- | ------------------ Courtyard | Tri Attack Crystal | Rock Slide Gateway | Hydro Pump Magma | Rock Slide Main Street | Tri Attack Neon | Tri Attack Stargazer | Rock Slide Sunny Park | Seed Bomb Sunset | Earthquake Waterfall | Seed Bomb This move cannot be copied by Mirror Move. | |||||
Ingrain | 0 | egg | — | 20 | 12 |
Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to Ground attacks, it will now take normal damage from them. Roar and Whirlwind will not affect the user. The user cannot use Magnet Rise. The user may still use U Turn to leave the field. This effect can be passed with Baton Pass. | |||||
Grass Whistle | 0 | egg | — | 15 | 12 |
Puts the target to sleep. | |||||
Magical Leaf | 0 | egg | 60 | 20 | 12 |
Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||||
Leaf Storm | 0 | egg | 130 | 5 | 12 |
Inflicts regular damage, then lowers the user's Special Attack by two stages. | |||||
Power Whip | 0 | egg | 120 | 10 | 12 |
Inflicts regular damage. | |||||
Grassy Terrain | 0 | egg | — | 10 | 12 |
For five turns, heals all Pokémon on the ground for 1/16 their max HP each turn and strengthens their Grass moves to 1.5× their power. Changes Nature Power to Energy Ball. | |||||
Tackle | 1 | level-up | 40 | 35 | 1 |
Inflicts regular damage. | |||||
Growl | 3 | level-up | — | 40 | 1 |
Lowers the target's Attack by one stage. | |||||
Leech Seed | 7 | level-up | — | 10 | 12 |
Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken. Has no effect on Grass Pokémon. The seed remains until the target leaves the field. The user takes damage instead of being healed if the target has Liquid Ooze. Rapid Spin will remove this effect. This effect is passed on by Baton Pass. | |||||
Vine Whip | 9 | level-up | 45 | 25 | 12 |
Inflicts regular damage. | |||||
Poison Powder | 13 | level-up | — | 35 | 4 |
Poisons the target. | |||||
Sleep Powder | 13 | level-up | — | 15 | 12 |
Puts the target to sleep. | |||||
Take Down | 15 | level-up | 90 | 20 | 1 |
Inflicts regular damage. User takes 1/4 the damage it inflicts in recoil. | |||||
Razor Leaf | 19 | level-up | 55 | 25 | 12 |
Inflicts regular damage. User's critical hit rate is one level higher when using this move. | |||||
Sweet Scent | 21 | level-up | — | 20 | 1 |
Lowers the target's evasion by one stage. | |||||
Growth | 25 | level-up | — | 20 | 1 |
Raises the user's Attack and Special Attack by one stage each. During Sunny Day, raises both stats by two stages. | |||||
Double-Edge | 27 | level-up | 120 | 15 | 1 |
Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil. | |||||
Worry Seed | 31 | level-up | — | 10 | 12 |
Changes the target's ability to Insomnia. If the target's ability is Truant or Multitype, this move will fail. | |||||
Synthesis | 33 | level-up | — | 5 | 12 |
Heals the user for half its max HP. During Sunny Day, the healing is increased to 2/3 max HP. During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP. | |||||
Seed Bomb | 37 | level-up | 80 | 15 | 12 |
Inflicts regular damage. | |||||
Swords Dance | 0 | machine | — | 20 | 1 |
Raises the user's Attack by two stages. | |||||
Solar Beam | 0 | machine | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Toxic | 0 | machine | — | 10 | 4 |
Badly poisons the target. Never misses when used by a Poison-type Pokémon. | |||||
Double Team | 0 | machine | — | 15 | 1 |
Raises the user's evasion by one stage. | |||||
Light Screen | 0 | machine | — | 30 | 14 |
Erects a barrier around the user's side of the field that reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding Light Clay, the barrier lasts for eight turns. Brick Break or Defog used by an opponent will destroy the barrier. | |||||
Rest | 0 | machine | — | 5 | 14 |
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird. This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep. | |||||
Substitute | 0 | machine | — | 10 | 1 |
Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of Smelling Salts and Wake Up Slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like Wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., Avalanche, Counter, or a Rowap Berry. Magic Coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like Absorb are healed as normal. It will also block Acupressure, Block, the curse effect of Curse, Dream Eater, Embargo, Flatter, Gastro Acid, Grudge, Heal Block, Leech Seed, Lock On, Mean Look, Mimic, Mind Reader, Nightmare, Pain Split, Psycho Shift, Spider Web, Sketch, Swagger, Switcheroo, Trick, Worry Seed, and Yawn. A Pokémon affected by Yawn before summoning the doll will still fall to sleep. The doll blocks Intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as Volt Absorb absorbing Thunder Wave), such moves will not be blocked. Life Orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by Pursuit or Spikes; however, the doll will block the poison effect of Toxic Spikes. The doll is passed on by Baton Pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal. | |||||
Protect | 0 | machine | — | 10 | 1 |
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. Lock On, Mind Reader, and No Guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold); those are always blocked by this move. Thunder during Rain Dance and Blizzard during Hail have a 30% chance to break through this move. The following effects are not prevented by this move: * Acupressure from an ally * Curse's curse effect * Delayed damage from Doom Desire and Future Sight; however, these moves will be prevented if they are used this turn * Feint, which will also end this move's protection after it hits * Imprison * Perish Song * Shadow Force * Moves that merely copy the user, such as Transform or Psych Up This move cannot be selected by Assist or Metronome. | |||||
Sludge Bomb | 0 | machine | 90 | 10 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Swagger | 0 | machine | — | 15 | 1 |
Raises the target's Attack by two stages, then confuses it. If the target's Attack cannot be raised by two stages, the confusion is not applied. | |||||
Attract | 0 | machine | — | 15 | 1 |
Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends. | |||||
Sleep Talk | 0 | machine | — | 10 | 1 |
Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select Assist, Bide, Bounce, Chatter, Copycat, Dig, Dive, Fly, Focus Punch, Me First, Metronome, Mirror Move, Shadow Force, Skull Bash, Sky Attack, Sky Drop, Sleep Talk, Solar Beam, Razor Wind, or Uproar. If the selected move requires a recharge turn—i.e., one of Blast Burn, Frenzy Plant, Giga Impact, Hydro Cannon, Hyper Beam, Roar Of Time, or Rock Wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by Mirror Move, nor selected by Assist, Metronome, or Sleep Talk. | |||||
Return | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Frustration | 0 | machine | — | 20 | 1 |
Inflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1. | |||||
Safeguard | 0 | machine | — | 25 | 1 |
Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the field. If Yawn is used while this move is in effect, it will immediately fail. Defog used by an opponent will end this effect. This effect does not prevent the confusion caused by Outrage, Petal Dance, or Thrash. | |||||
Hidden Power | 0 | machine | 60 | 15 | 1 |
Inflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | Fighting 1 | Flying 2 | Poison 3 | Ground 4 | Rock 5 | Bug 6 | Ghost 7 | Steel 8 | Fire 9 | Water 10 | Grass 11 | Electric 12 | Psychic 13 | Ice 14 | Dragon 15 | Dark This move thus cannot be Normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, Bug, Fighting, and Grass appear 5/64 of the time, and Dark only 1/64 of the time. | |||||
Sunny Day | 0 | machine | — | 5 | 10 |
Changes the weather to sunshine for five turns, during which Fire moves inflict 50% extra damage, and Water moves inflict half damage. If the user is holding Heat Rock, this effect lasts for eight turns. Pokémon cannot become frozen. Thunder has 50% accuracy. Solar Beam skips its charge turn. Moonlight, Morning Sun, and Synthesis heal 2/3 of the user's max HP. Pokémon with Chlorophyll have doubled original Speed. Pokémon with Forecast become Fire. Pokémon with Leaf Guard are not affected by major status effects. Pokémon with Flower Gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with Dry Skin lose 1/8 max HP at the end of each turn. Pokémon with Solar Power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn. | |||||
Facade | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power. | |||||
Nature Power | 0 | machine | — | 20 | 1 |
Uses another move chosen according to the terrain. Terrain | Selected move ------------------------- | ------------------ Building | Tri Attack Cave | Rock Slide Deep water | Hydro Pump Desert | Earthquake Grass | Seed Bomb Mountain | Rock Slide Road | Earthquake Shallow water | Hydro Pump Snow | Blizzard Tall grass | Seed Bomb Electric Terrain | Thunderbolt Grassy Terrain | Energy Ball Misty Terrain | Moonblast In Pokémon Battle Revolution: Terrain | Selected move -------------- | ------------------ Courtyard | Tri Attack Crystal | Rock Slide Gateway | Hydro Pump Magma | Rock Slide Main Street | Tri Attack Neon | Tri Attack Stargazer | Rock Slide Sunny Park | Seed Bomb Sunset | Earthquake Waterfall | Seed Bomb This move cannot be copied by Mirror Move. | |||||
Energy Ball | 0 | machine | 90 | 10 | 12 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's Special Defense by one stage. | |||||
Grass Knot | 0 | machine | — | 20 | 12 |
Inflicts regular damage. Power increases with the target's weight in kilograms, to a maximum of 120. Target's weight | Power --------------- | ----: Up to 10kg | 20 Up to 25kg | 40 Up to 50kg | 60 Up to 100kg | 80 Up to 200kg | 100 Above 200kg | 120 | |||||
Venoshock | 0 | machine | 65 | 10 | 4 |
Inflicts regular damage. If the target is poisoned, this move has double power. | |||||
Round | 0 | machine | 60 | 15 | 1 |
Inflicts regular damage. If Round has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of Speed or priority. Pokémon using other moves will then continue to act as usual. | |||||
Echoed Voice | 0 | machine | 40 | 15 | 1 |
Inflicts regular damage. If any friendly Pokémon used this move earlier this turn or on the previous turn, that use's power is added to this move's power, to a maximum of 200. | |||||
Work Up | 0 | machine | — | 30 | 1 |
Raises the user's Attack and Special Attack by one stage each. | |||||
Confide | 0 | machine | — | 20 | 1 |
Lowers the target's Special Attack by one stage. | |||||
Bind | 0 | tutor | 15 | 20 | 1 |
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. Rapid Spin cancels this effect. | |||||
Snore | 0 | tutor | 50 | 15 | 1 |
Only usable if the user is sleeping. Inflicts regular damage. Has a $effect_chance% chance to make the target Flinch. | |||||
Giga Drain | 0 | tutor | 75 | 10 | 12 |
Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||||
Synthesis | 0 | tutor | — | 5 | 12 |
Heals the user for half its max HP. During Sunny Day, the healing is increased to 2/3 max HP. During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP. | |||||
Knock Off | 0 | tutor | 65 | 20 | 17 |
Inflicts regular damage. Target loses its held item. Neither the user nor the target can recover its item with Recycle. If the target has Multitype or Sticky Hold, it will take damage but not lose its item. | |||||
Worry Seed | 0 | tutor | — | 10 | 12 |
Changes the target's ability to Insomnia. If the target's ability is Truant or Multitype, this move will fail. | |||||
Seed Bomb | 0 | tutor | 80 | 15 | 12 |
Inflicts regular damage. | |||||
Grass Pledge | 0 | tutor | 80 | 10 | 12 |
Inflicts regular damage. If a friendly Pokémon used Fire Pledge earlier this turn, all opposing Pokémon will take 1/8 their max HP in damage at the end of every turn for four turns (including this one). |
Name | Level | Method | Power | PP | Type |
---|---|---|---|---|---|
Tackle | 1 | level-up | 40 | 35 | 1 |
Inflicts regular damage. | |||||
Growl | 1 | level-up | — | 40 | 1 |
Lowers the target's Attack by one stage. | |||||
Vine Whip | 5 | level-up | 45 | 25 | 12 |
Inflicts regular damage. | |||||
Leech Seed | 9 | level-up | — | 10 | 12 |
Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken. Has no effect on Grass Pokémon. The seed remains until the target leaves the field. The user takes damage instead of being healed if the target has Liquid Ooze. Rapid Spin will remove this effect. This effect is passed on by Baton Pass. | |||||
Poison Powder | 14 | level-up | — | 35 | 4 |
Poisons the target. | |||||
Sleep Powder | 14 | level-up | — | 15 | 12 |
Puts the target to sleep. | |||||
Take Down | 18 | level-up | 90 | 20 | 1 |
Inflicts regular damage. User takes 1/4 the damage it inflicts in recoil. | |||||
Razor Leaf | 23 | level-up | 55 | 25 | 12 |
Inflicts regular damage. User's critical hit rate is one level higher when using this move. | |||||
Growth | 27 | level-up | — | 20 | 1 |
Raises the user's Attack and Special Attack by one stage each. During Sunny Day, raises both stats by two stages. | |||||
Double-Edge | 32 | level-up | 120 | 15 | 1 |
Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil. | |||||
Headbutt | 0 | machine | 70 | 15 | 1 |
Inflicts regular damage. Has a $effect_chance% chance to make the target Flinch. | |||||
Mega Drain | 0 | machine | 40 | 15 | 12 |
Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||||
Solar Beam | 0 | machine | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Toxic | 0 | machine | — | 10 | 4 |
Badly poisons the target. Never misses when used by a Poison-type Pokémon. | |||||
Light Screen | 0 | machine | — | 30 | 14 |
Erects a barrier around the user's side of the field that reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding Light Clay, the barrier lasts for eight turns. Brick Break or Defog used by an opponent will destroy the barrier. | |||||
Reflect | 0 | machine | — | 20 | 14 |
Erects a barrier around the user's side of the field that reduces damage from physical attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding Light Clay, the barrier lasts for eight turns. Brick Break or Defog used by an opponent will destroy the barrier. | |||||
Rest | 0 | machine | — | 5 | 14 |
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird. This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep. | |||||
Substitute | 0 | machine | — | 10 | 1 |
Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of Smelling Salts and Wake Up Slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like Wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., Avalanche, Counter, or a Rowap Berry. Magic Coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like Absorb are healed as normal. It will also block Acupressure, Block, the curse effect of Curse, Dream Eater, Embargo, Flatter, Gastro Acid, Grudge, Heal Block, Leech Seed, Lock On, Mean Look, Mimic, Mind Reader, Nightmare, Pain Split, Psycho Shift, Spider Web, Sketch, Swagger, Switcheroo, Trick, Worry Seed, and Yawn. A Pokémon affected by Yawn before summoning the doll will still fall to sleep. The doll blocks Intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as Volt Absorb absorbing Thunder Wave), such moves will not be blocked. Life Orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by Pursuit or Spikes; however, the doll will block the poison effect of Toxic Spikes. The doll is passed on by Baton Pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal. | |||||
Protect | 0 | machine | — | 10 | 1 |
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. Lock On, Mind Reader, and No Guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold); those are always blocked by this move. Thunder during Rain Dance and Blizzard during Hail have a 30% chance to break through this move. The following effects are not prevented by this move: * Acupressure from an ally * Curse's curse effect * Delayed damage from Doom Desire and Future Sight; however, these moves will be prevented if they are used this turn * Feint, which will also end this move's protection after it hits * Imprison * Perish Song * Shadow Force * Moves that merely copy the user, such as Transform or Psych Up This move cannot be selected by Assist or Metronome. | |||||
Sludge Bomb | 0 | machine | 90 | 10 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Outrage | 0 | machine | 120 | 10 | 16 |
Inflicts regular damage. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. Safeguard does not protect against the confusion from this move. | |||||
Facade | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power. |
Name | Level | Method | Power | PP | Type |
---|---|---|---|---|---|
Petal Dance | 0 | egg | 120 | 10 | 12 |
Inflicts regular damage. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. Safeguard does not protect against the confusion from this move. | |||||
Toxic | 0 | egg | — | 10 | 4 |
Badly poisons the target. Never misses when used by a Poison-type Pokémon. | |||||
Skull Bash | 0 | egg | 130 | 10 | 1 |
Inflicts regular damage. Raises the user's Defense by one stage. User then charges for one turn before attacking. This move cannot be selected by Sleep Talk. | |||||
Curse | 0 | egg | — | 10 | 8 |
If the user is a Ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by Baton Pass. This move cannot be copied by Mirror Move. | |||||
Nature Power | 0 | egg | — | 20 | 1 |
Uses another move chosen according to the terrain. Terrain | Selected move ------------------------- | ------------------ Building | Tri Attack Cave | Rock Slide Deep water | Hydro Pump Desert | Earthquake Grass | Seed Bomb Mountain | Rock Slide Road | Earthquake Shallow water | Hydro Pump Snow | Blizzard Tall grass | Seed Bomb Electric Terrain | Thunderbolt Grassy Terrain | Energy Ball Misty Terrain | Moonblast In Pokémon Battle Revolution: Terrain | Selected move -------------- | ------------------ Courtyard | Tri Attack Crystal | Rock Slide Gateway | Hydro Pump Magma | Rock Slide Main Street | Tri Attack Neon | Tri Attack Stargazer | Rock Slide Sunny Park | Seed Bomb Sunset | Earthquake Waterfall | Seed Bomb This move cannot be copied by Mirror Move. | |||||
Ingrain | 0 | egg | — | 20 | 12 |
Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to Ground attacks, it will now take normal damage from them. Roar and Whirlwind will not affect the user. The user cannot use Magnet Rise. The user may still use U Turn to leave the field. This effect can be passed with Baton Pass. | |||||
Tackle | 1 | level-up | 40 | 35 | 1 |
Inflicts regular damage. | |||||
Growl | 1 | level-up | — | 40 | 1 |
Lowers the target's Attack by one stage. | |||||
Vine Whip | 3 | level-up | 45 | 25 | 12 |
Inflicts regular damage. | |||||
Growth | 6 | level-up | — | 20 | 1 |
Raises the user's Attack and Special Attack by one stage each. During Sunny Day, raises both stats by two stages. | |||||
Leech Seed | 9 | level-up | — | 10 | 12 |
Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken. Has no effect on Grass Pokémon. The seed remains until the target leaves the field. The user takes damage instead of being healed if the target has Liquid Ooze. Rapid Spin will remove this effect. This effect is passed on by Baton Pass. | |||||
Razor Leaf | 12 | level-up | 55 | 25 | 12 |
Inflicts regular damage. User's critical hit rate is one level higher when using this move. | |||||
Poison Powder | 15 | level-up | — | 35 | 4 |
Poisons the target. | |||||
Sleep Powder | 15 | level-up | — | 15 | 12 |
Puts the target to sleep. | |||||
Seed Bomb | 18 | level-up | 80 | 15 | 12 |
Inflicts regular damage. | |||||
Take Down | 21 | level-up | 90 | 20 | 1 |
Inflicts regular damage. User takes 1/4 the damage it inflicts in recoil. | |||||
Sweet Scent | 24 | level-up | — | 20 | 1 |
Lowers the target's evasion by one stage. | |||||
Synthesis | 27 | level-up | — | 5 | 12 |
Heals the user for half its max HP. During Sunny Day, the healing is increased to 2/3 max HP. During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP. | |||||
Worry Seed | 30 | level-up | — | 10 | 12 |
Changes the target's ability to Insomnia. If the target's ability is Truant or Multitype, this move will fail. | |||||
Double-Edge | 33 | level-up | 120 | 15 | 1 |
Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil. | |||||
Solar Beam | 36 | level-up | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Swords Dance | 0 | machine | — | 20 | 1 |
Raises the user's Attack by two stages. | |||||
Body Slam | 0 | machine | 85 | 15 | 1 |
Inflicts regular damage. Has a $effect_chance% chance to paralyze the target. | |||||
Solar Beam | 0 | machine | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Light Screen | 0 | machine | — | 30 | 14 |
Erects a barrier around the user's side of the field that reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding Light Clay, the barrier lasts for eight turns. Brick Break or Defog used by an opponent will destroy the barrier. | |||||
Amnesia | 0 | machine | — | 20 | 14 |
Raises the user's Special Defense by two stages. | |||||
Rest | 0 | machine | — | 5 | 14 |
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird. This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep. | |||||
Substitute | 0 | machine | — | 10 | 1 |
Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of Smelling Salts and Wake Up Slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like Wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., Avalanche, Counter, or a Rowap Berry. Magic Coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like Absorb are healed as normal. It will also block Acupressure, Block, the curse effect of Curse, Dream Eater, Embargo, Flatter, Gastro Acid, Grudge, Heal Block, Leech Seed, Lock On, Mean Look, Mimic, Mind Reader, Nightmare, Pain Split, Psycho Shift, Spider Web, Sketch, Swagger, Switcheroo, Trick, Worry Seed, and Yawn. A Pokémon affected by Yawn before summoning the doll will still fall to sleep. The doll blocks Intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as Volt Absorb absorbing Thunder Wave), such moves will not be blocked. Life Orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by Pursuit or Spikes; however, the doll will block the poison effect of Toxic Spikes. The doll is passed on by Baton Pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal. | |||||
Snore | 0 | machine | 50 | 15 | 1 |
Only usable if the user is sleeping. Inflicts regular damage. Has a $effect_chance% chance to make the target Flinch. | |||||
Protect | 0 | machine | — | 10 | 1 |
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. Lock On, Mind Reader, and No Guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold); those are always blocked by this move. Thunder during Rain Dance and Blizzard during Hail have a 30% chance to break through this move. The following effects are not prevented by this move: * Acupressure from an ally * Curse's curse effect * Delayed damage from Doom Desire and Future Sight; however, these moves will be prevented if they are used this turn * Feint, which will also end this move's protection after it hits * Imprison * Perish Song * Shadow Force * Moves that merely copy the user, such as Transform or Psych Up This move cannot be selected by Assist or Metronome. | |||||
Sludge Bomb | 0 | machine | 90 | 10 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Giga Drain | 0 | machine | 75 | 10 | 12 |
Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||||
Endure | 0 | machine | — | 10 | 1 |
The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by Assist or Metronome. | |||||
Charm | 0 | machine | — | 20 | 18 |
Lowers the target's Attack by two stages. | |||||
False Swipe | 0 | machine | 40 | 40 | 1 |
Inflicts regular damage. Will not reduce the target's HP below 1. | |||||
Attract | 0 | machine | — | 15 | 1 |
Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends. | |||||
Sleep Talk | 0 | machine | — | 10 | 1 |
Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select Assist, Bide, Bounce, Chatter, Copycat, Dig, Dive, Fly, Focus Punch, Me First, Metronome, Mirror Move, Shadow Force, Skull Bash, Sky Attack, Sky Drop, Sleep Talk, Solar Beam, Razor Wind, or Uproar. If the selected move requires a recharge turn—i.e., one of Blast Burn, Frenzy Plant, Giga Impact, Hydro Cannon, Hyper Beam, Roar Of Time, or Rock Wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by Mirror Move, nor selected by Assist, Metronome, or Sleep Talk. | |||||
Safeguard | 0 | machine | — | 25 | 1 |
Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the field. If Yawn is used while this move is in effect, it will immediately fail. Defog used by an opponent will end this effect. This effect does not prevent the confusion caused by Outrage, Petal Dance, or Thrash. | |||||
Sunny Day | 0 | machine | — | 5 | 10 |
Changes the weather to sunshine for five turns, during which Fire moves inflict 50% extra damage, and Water moves inflict half damage. If the user is holding Heat Rock, this effect lasts for eight turns. Pokémon cannot become frozen. Thunder has 50% accuracy. Solar Beam skips its charge turn. Moonlight, Morning Sun, and Synthesis heal 2/3 of the user's max HP. Pokémon with Chlorophyll have doubled original Speed. Pokémon with Forecast become Fire. Pokémon with Leaf Guard are not affected by major status effects. Pokémon with Flower Gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with Dry Skin lose 1/8 max HP at the end of each turn. Pokémon with Solar Power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn. | |||||
Facade | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power. | |||||
Helping Hand | 0 | machine | — | 20 | 1 |
Boosts the power of the target's moves by 50% until the end of this turn. This move cannot be copied by Mirror Move, nor selected by Assist or Metronome. | |||||
Weather Ball | 0 | machine | 50 | 10 | 1 |
Inflicts regular damage. If a weather move is active, this move has double power, and its type becomes the type of the weather move. Shadow Sky is typeless for the purposes of this move. | |||||
Bullet Seed | 0 | machine | 25 | 30 | 12 |
Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. | |||||
Magical Leaf | 0 | machine | 60 | 20 | 12 |
Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||||
Seed Bomb | 0 | machine | 80 | 15 | 12 |
Inflicts regular damage. | |||||
Energy Ball | 0 | machine | 90 | 10 | 12 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's Special Defense by one stage. | |||||
Leaf Storm | 0 | machine | 130 | 5 | 12 |
Inflicts regular damage, then lowers the user's Special Attack by two stages. | |||||
Power Whip | 0 | machine | 120 | 10 | 12 |
Inflicts regular damage. | |||||
Grass Knot | 0 | machine | — | 20 | 12 |
Inflicts regular damage. Power increases with the target's weight in kilograms, to a maximum of 120. Target's weight | Power --------------- | ----: Up to 10kg | 20 Up to 25kg | 40 Up to 50kg | 60 Up to 100kg | 80 Up to 200kg | 100 Above 200kg | 120 | |||||
Venoshock | 0 | machine | 65 | 10 | 4 |
Inflicts regular damage. If the target is poisoned, this move has double power. | |||||
Round | 0 | machine | 60 | 15 | 1 |
Inflicts regular damage. If Round has already been used this turn, this move's power is doubled. After this move is used, any other Pokémon using it this turn will immediately do so (in the order they would otherwise act), regardless of Speed or priority. Pokémon using other moves will then continue to act as usual. | |||||
Work Up | 0 | machine | — | 30 | 1 |
Raises the user's Attack and Special Attack by one stage each. | |||||
Grassy Terrain | 0 | machine | — | 10 | 12 |
For five turns, heals all Pokémon on the ground for 1/16 their max HP each turn and strengthens their Grass moves to 1.5× their power. Changes Nature Power to Energy Ball. | |||||
Grass Pledge | 0 | tutor | 80 | 10 | 12 |
Inflicts regular damage. If a friendly Pokémon used Fire Pledge earlier this turn, all opposing Pokémon will take 1/8 their max HP in damage at the end of every turn for four turns (including this one). | |||||
Grassy Glide | 0 | tutor | 55 | 20 | 12 |
Inflicts regular damage. |
Name | Level | Method | Power | PP | Type |
---|---|---|---|---|---|
Petal Dance | 0 | egg | 120 | 10 | 12 |
Inflicts regular damage. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. Safeguard does not protect against the confusion from this move. | |||||
Sludge | 0 | egg | 65 | 20 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Skull Bash | 0 | egg | 130 | 10 | 1 |
Inflicts regular damage. Raises the user's Defense by one stage. User then charges for one turn before attacking. This move cannot be selected by Sleep Talk. | |||||
Amnesia | 0 | egg | — | 20 | 14 |
Raises the user's Special Defense by two stages. | |||||
Curse | 0 | egg | — | 10 | 8 |
If the user is a Ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by Baton Pass. This move cannot be copied by Mirror Move. | |||||
Charm | 0 | egg | — | 20 | 18 |
Lowers the target's Attack by two stages. | |||||
Nature Power | 0 | egg | — | 20 | 1 |
Uses another move chosen according to the terrain. Terrain | Selected move ------------------------- | ------------------ Building | Tri Attack Cave | Rock Slide Deep water | Hydro Pump Desert | Earthquake Grass | Seed Bomb Mountain | Rock Slide Road | Earthquake Shallow water | Hydro Pump Snow | Blizzard Tall grass | Seed Bomb Electric Terrain | Thunderbolt Grassy Terrain | Energy Ball Misty Terrain | Moonblast In Pokémon Battle Revolution: Terrain | Selected move -------------- | ------------------ Courtyard | Tri Attack Crystal | Rock Slide Gateway | Hydro Pump Magma | Rock Slide Main Street | Tri Attack Neon | Tri Attack Stargazer | Rock Slide Sunny Park | Seed Bomb Sunset | Earthquake Waterfall | Seed Bomb This move cannot be copied by Mirror Move. | |||||
Ingrain | 0 | egg | — | 20 | 12 |
Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to Ground attacks, it will now take normal damage from them. Roar and Whirlwind will not affect the user. The user cannot use Magnet Rise. The user may still use U Turn to leave the field. This effect can be passed with Baton Pass. | |||||
Magical Leaf | 0 | egg | 60 | 20 | 12 |
Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||||
Leaf Storm | 0 | egg | 130 | 5 | 12 |
Inflicts regular damage, then lowers the user's Special Attack by two stages. | |||||
Power Whip | 0 | egg | 120 | 10 | 12 |
Inflicts regular damage. | |||||
Grassy Terrain | 0 | egg | — | 10 | 12 |
For five turns, heals all Pokémon on the ground for 1/16 their max HP each turn and strengthens their Grass moves to 1.5× their power. Changes Nature Power to Energy Ball. | |||||
Growl | 1 | level-up | — | 40 | 1 |
Lowers the target's Attack by one stage. | |||||
Tackle | 1 | level-up | 40 | 35 | 1 |
Inflicts regular damage. | |||||
Vine Whip | 3 | level-up | 45 | 25 | 12 |
Inflicts regular damage. | |||||
Growth | 6 | level-up | — | 20 | 1 |
Raises the user's Attack and Special Attack by one stage each. During Sunny Day, raises both stats by two stages. | |||||
Leech Seed | 9 | level-up | — | 10 | 12 |
Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken. Has no effect on Grass Pokémon. The seed remains until the target leaves the field. The user takes damage instead of being healed if the target has Liquid Ooze. Rapid Spin will remove this effect. This effect is passed on by Baton Pass. | |||||
Razor Leaf | 12 | level-up | 55 | 25 | 12 |
Inflicts regular damage. User's critical hit rate is one level higher when using this move. | |||||
Poison Powder | 15 | level-up | — | 35 | 4 |
Poisons the target. | |||||
Sleep Powder | 15 | level-up | — | 15 | 12 |
Puts the target to sleep. | |||||
Seed Bomb | 18 | level-up | 80 | 15 | 12 |
Inflicts regular damage. | |||||
Take Down | 21 | level-up | 90 | 20 | 1 |
Inflicts regular damage. User takes 1/4 the damage it inflicts in recoil. | |||||
Sweet Scent | 24 | level-up | — | 20 | 1 |
Lowers the target's evasion by one stage. | |||||
Synthesis | 27 | level-up | — | 5 | 12 |
Heals the user for half its max HP. During Sunny Day, the healing is increased to 2/3 max HP. During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP. | |||||
Worry Seed | 30 | level-up | — | 10 | 12 |
Changes the target's ability to Insomnia. If the target's ability is Truant or Multitype, this move will fail. | |||||
Double-Edge | 33 | level-up | 120 | 15 | 1 |
Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil. | |||||
Solar Beam | 36 | level-up | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Swords Dance | 0 | machine | — | 20 | 1 |
Raises the user's Attack by two stages. | |||||
Cut | 0 | machine | 50 | 30 | 1 |
Inflicts regular damage. | |||||
Strength | 0 | machine | 80 | 15 | 1 |
Inflicts regular damage. | |||||
Solar Beam | 0 | machine | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Toxic | 0 | machine | — | 10 | 4 |
Badly poisons the target. Never misses when used by a Poison-type Pokémon. | |||||
Double Team | 0 | machine | — | 15 | 1 |
Raises the user's evasion by one stage. | |||||
Light Screen | 0 | machine | — | 30 | 14 |
Erects a barrier around the user's side of the field that reduces damage from special attacks by half for five turns. In double battles, the reduction is 1/3. Critical hits are not affected by the barrier. If the user is holding Light Clay, the barrier lasts for eight turns. Brick Break or Defog used by an opponent will destroy the barrier. | |||||
Flash | 0 | machine | — | 20 | 1 |
Lowers the target's accuracy by one stage. | |||||
Rest | 0 | machine | — | 5 | 14 |
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird. This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep. | |||||
Substitute | 0 | machine | — | 10 | 1 |
Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of Smelling Salts and Wake Up Slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like Wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., Avalanche, Counter, or a Rowap Berry. Magic Coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like Absorb are healed as normal. It will also block Acupressure, Block, the curse effect of Curse, Dream Eater, Embargo, Flatter, Gastro Acid, Grudge, Heal Block, Leech Seed, Lock On, Mean Look, Mimic, Mind Reader, Nightmare, Pain Split, Psycho Shift, Spider Web, Sketch, Swagger, Switcheroo, Trick, Worry Seed, and Yawn. A Pokémon affected by Yawn before summoning the doll will still fall to sleep. The doll blocks Intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as Volt Absorb absorbing Thunder Wave), such moves will not be blocked. Life Orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by Pursuit or Spikes; however, the doll will block the poison effect of Toxic Spikes. The doll is passed on by Baton Pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal. | |||||
Protect | 0 | machine | — | 10 | 1 |
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. Lock On, Mind Reader, and No Guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold); those are always blocked by this move. Thunder during Rain Dance and Blizzard during Hail have a 30% chance to break through this move. The following effects are not prevented by this move: * Acupressure from an ally * Curse's curse effect * Delayed damage from Doom Desire and Future Sight; however, these moves will be prevented if they are used this turn * Feint, which will also end this move's protection after it hits * Imprison * Perish Song * Shadow Force * Moves that merely copy the user, such as Transform or Psych Up This move cannot be selected by Assist or Metronome. | |||||
Sludge Bomb | 0 | machine | 90 | 10 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Giga Drain | 0 | machine | 75 | 10 | 12 |
Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||||
Endure | 0 | machine | — | 10 | 1 |
The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by Assist or Metronome. | |||||
False Swipe | 0 | machine | 40 | 40 | 1 |
Inflicts regular damage. Will not reduce the target's HP below 1. | |||||
Swagger | 0 | machine | — | 15 | 1 |
Raises the target's Attack by two stages, then confuses it. If the target's Attack cannot be raised by two stages, the confusion is not applied. | |||||
Attract | 0 | machine | — | 15 | 1 |
Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the field, this effect ends. | |||||
Sleep Talk | 0 | machine | — | 10 | 1 |
Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select Assist, Bide, Bounce, Chatter, Copycat, Dig, Dive, Fly, Focus Punch, Me First, Metronome, Mirror Move, Shadow Force, Skull Bash, Sky Attack, Sky Drop, Sleep Talk, Solar Beam, Razor Wind, or Uproar. If the selected move requires a recharge turn—i.e., one of Blast Burn, Frenzy Plant, Giga Impact, Hydro Cannon, Hyper Beam, Roar Of Time, or Rock Wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by Mirror Move, nor selected by Assist, Metronome, or Sleep Talk. | |||||
Safeguard | 0 | machine | — | 25 | 1 |
Protects Pokémon on the user's side of the field from major status effects and confusion for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the field. If Yawn is used while this move is in effect, it will immediately fail. Defog used by an opponent will end this effect. This effect does not prevent the confusion caused by Outrage, Petal Dance, or Thrash. | |||||
Sunny Day | 0 | machine | — | 5 | 10 |
Changes the weather to sunshine for five turns, during which Fire moves inflict 50% extra damage, and Water moves inflict half damage. If the user is holding Heat Rock, this effect lasts for eight turns. Pokémon cannot become frozen. Thunder has 50% accuracy. Solar Beam skips its charge turn. Moonlight, Morning Sun, and Synthesis heal 2/3 of the user's max HP. Pokémon with Chlorophyll have doubled original Speed. Pokémon with Forecast become Fire. Pokémon with Leaf Guard are not affected by major status effects. Pokémon with Flower Gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with Dry Skin lose 1/8 max HP at the end of each turn. Pokémon with Solar Power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn. | |||||
Rock Smash | 0 | machine | 40 | 15 | 2 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's Defense by one stage. | |||||
Facade | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power. | |||||
Bullet Seed | 0 | machine | 25 | 30 | 12 |
Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. | |||||
Energy Ball | 0 | machine | 90 | 10 | 12 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's Special Defense by one stage. | |||||
Grass Knot | 0 | machine | — | 20 | 12 |
Inflicts regular damage. Power increases with the target's weight in kilograms, to a maximum of 120. Target's weight | Power --------------- | ----: Up to 10kg | 20 Up to 25kg | 40 Up to 50kg | 60 Up to 100kg | 80 Up to 200kg | 100 Above 200kg | 120 | |||||
Work Up | 0 | machine | — | 30 | 1 |
Raises the user's Attack and Special Attack by one stage each. |
Name | Level | Method | Power | PP | Type |
---|---|---|---|---|---|
Petal Dance | 0 | egg | 120 | 10 | 12 |
Inflicts regular damage. User is forced to attack with this move for 2–3 turns,selected at random. After the last hit, the user becomes confused. Safeguard does not protect against the confusion from this move. | |||||
Toxic | 0 | egg | — | 10 | 4 |
Badly poisons the target. Never misses when used by a Poison-type Pokémon. | |||||
Curse | 0 | egg | — | 10 | 8 |
If the user is a Ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by Baton Pass. This move cannot be copied by Mirror Move. | |||||
Ingrain | 0 | egg | — | 20 | 12 |
Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to Ground attacks, it will now take normal damage from them. Roar and Whirlwind will not affect the user. The user cannot use Magnet Rise. The user may still use U Turn to leave the field. This effect can be passed with Baton Pass. | |||||
Tackle | 1 | level-up | 40 | 35 | 1 |
Inflicts regular damage. | |||||
Growl | 1 | level-up | — | 40 | 1 |
Lowers the target's Attack by one stage. | |||||
Vine Whip | 3 | level-up | 45 | 25 | 12 |
Inflicts regular damage. | |||||
Growth | 6 | level-up | — | 20 | 1 |
Raises the user's Attack and Special Attack by one stage each. During Sunny Day, raises both stats by two stages. | |||||
Leech Seed | 9 | level-up | — | 10 | 12 |
Plants a seed on the target that drains 1/8 of its max HP at the end of every turn and heals the user for the amount taken. Has no effect on Grass Pokémon. The seed remains until the target leaves the field. The user takes damage instead of being healed if the target has Liquid Ooze. Rapid Spin will remove this effect. This effect is passed on by Baton Pass. | |||||
Razor Leaf | 12 | level-up | 55 | 25 | 12 |
Inflicts regular damage. User's critical hit rate is one level higher when using this move. | |||||
Poison Powder | 15 | level-up | — | 35 | 4 |
Poisons the target. | |||||
Sleep Powder | 15 | level-up | — | 15 | 12 |
Puts the target to sleep. | |||||
Seed Bomb | 18 | level-up | 80 | 15 | 12 |
Inflicts regular damage. | |||||
Take Down | 21 | level-up | 90 | 20 | 1 |
Inflicts regular damage. User takes 1/4 the damage it inflicts in recoil. | |||||
Sweet Scent | 24 | level-up | — | 20 | 1 |
Lowers the target's evasion by one stage. | |||||
Synthesis | 27 | level-up | — | 5 | 12 |
Heals the user for half its max HP. During Sunny Day, the healing is increased to 2/3 max HP. During Hail, Rain Dance, or Sandstorm, the healing is decreased to 1/4 max HP. | |||||
Worry Seed | 30 | level-up | — | 10 | 12 |
Changes the target's ability to Insomnia. If the target's ability is Truant or Multitype, this move will fail. | |||||
Power Whip | 33 | level-up | 120 | 10 | 12 |
Inflicts regular damage. | |||||
Solar Beam | 36 | level-up | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Swords Dance | 0 | machine | — | 20 | 1 |
Raises the user's Attack by two stages. | |||||
Body Slam | 0 | machine | 85 | 15 | 1 |
Inflicts regular damage. Has a $effect_chance% chance to paralyze the target. | |||||
Take Down | 0 | machine | 90 | 20 | 1 |
Inflicts regular damage. User takes 1/4 the damage it inflicts in recoil. | |||||
Double-Edge | 0 | machine | 120 | 15 | 1 |
Inflicts regular damage. User takes 1/3 the damage it inflicts in recoil. | |||||
Solar Beam | 0 | machine | 120 | 10 | 12 |
Inflicts regular damage. User charges for one turn before attacking. During Sunny Day, the charge turn is skipped. During Hail, Rain Dance, or Sandstorm, power is halved. This move cannot be selected by Sleep Talk. | |||||
Toxic | 0 | machine | — | 10 | 4 |
Badly poisons the target. Never misses when used by a Poison-type Pokémon. | |||||
Rest | 0 | machine | — | 5 | 14 |
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with Early Bird. This move fails if the Pokémon cannot fall asleep due to Uproar, Insomnia, or Vital Spirit. It also fails if the Pokémon is at full health or is already asleep. | |||||
Substitute | 0 | machine | — | 10 | 1 |
Transfers 1/4 the user's max HP into a doll that absorbs damage and causes most negative move effects to fail. If the user leaves the field, the doll will vanish. If the user cannot pay the HP cost, this move will fail. The doll takes damage as normal, using the user's stats and types, and will break when its HP reaches zero. Self-inflicted damage from confusion or recoil is not absorbed. Healing effects from opponents ignore the doll and heal the user as normal. Moves that work based on the user's HP still do so; the doll's HP does not influence any move. The doll will block major status effects, confusion, and flinching. The effects of Smelling Salts and Wake Up Slap do not trigger against a doll, even if the Pokémon behind the doll has the appropriate major status effect. Multi-turn trapping moves like Wrap will hit the doll for their regular damage, but the multi-turn trapping and damage effects will not activate. Moves blocked or damage absorbed by the doll do not count as hitting the user or inflicting damage for any effects that respond to such, e.g., Avalanche, Counter, or a Rowap Berry. Magic Coat still works as normal, even against moves the doll would block. Opposing Pokémon that damage the doll with a leech move like Absorb are healed as normal. It will also block Acupressure, Block, the curse effect of Curse, Dream Eater, Embargo, Flatter, Gastro Acid, Grudge, Heal Block, Leech Seed, Lock On, Mean Look, Mimic, Mind Reader, Nightmare, Pain Split, Psycho Shift, Spider Web, Sketch, Swagger, Switcheroo, Trick, Worry Seed, and Yawn. A Pokémon affected by Yawn before summoning the doll will still fall to sleep. The doll blocks Intimidate, but all other abilities act as though the doll did not exist. If the user has an ability that absorbs moves of a certain type for HP (such as Volt Absorb absorbing Thunder Wave), such moves will not be blocked. Life Orb and berries that cause confusion still work as normal, but their respective HP loss and confusion are absorbed/blocked by the doll. The user is still vulnerable to damage inflicted when entering or leaving the field, such as by Pursuit or Spikes; however, the doll will block the poison effect of Toxic Spikes. The doll is passed on by Baton Pass. It keeps its existing HP, but uses the replacement Pokémon's stats and types for damage calculation. All other effects work as normal. | |||||
Curse | 0 | machine | — | 10 | 8 |
If the user is a Ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by Baton Pass. This move cannot be copied by Mirror Move. | |||||
Protect | 0 | machine | — | 10 | 1 |
No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. Lock On, Mind Reader, and No Guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (Fissure, Guillotine, Horn Drill, and Sheer Cold); those are always blocked by this move. Thunder during Rain Dance and Blizzard during Hail have a 30% chance to break through this move. The following effects are not prevented by this move: * Acupressure from an ally * Curse's curse effect * Delayed damage from Doom Desire and Future Sight; however, these moves will be prevented if they are used this turn * Feint, which will also end this move's protection after it hits * Imprison * Perish Song * Shadow Force * Moves that merely copy the user, such as Transform or Psych Up This move cannot be selected by Assist or Metronome. | |||||
Sludge Bomb | 0 | machine | 90 | 10 | 4 |
Inflicts regular damage. Has a $effect_chance% chance to poison the target. | |||||
Giga Drain | 0 | machine | 75 | 10 | 12 |
Inflicts regular damage. Drains half the damage inflicted to heal the user. | |||||
Endure | 0 | machine | — | 10 | 1 |
The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used Detect, Endure, Protect, Quick Guard, or Wide Guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by Assist or Metronome. | |||||
Charm | 0 | machine | — | 20 | 18 |
Lowers the target's Attack by two stages. | |||||
False Swipe | 0 | machine | 40 | 40 | 1 |
Inflicts regular damage. Will not reduce the target's HP below 1. | |||||
Sleep Talk | 0 | machine | — | 10 | 1 |
Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select Assist, Bide, Bounce, Chatter, Copycat, Dig, Dive, Fly, Focus Punch, Me First, Metronome, Mirror Move, Shadow Force, Skull Bash, Sky Attack, Sky Drop, Sleep Talk, Solar Beam, Razor Wind, or Uproar. If the selected move requires a recharge turn—i.e., one of Blast Burn, Frenzy Plant, Giga Impact, Hydro Cannon, Hyper Beam, Roar Of Time, or Rock Wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by Mirror Move, nor selected by Assist, Metronome, or Sleep Talk. | |||||
Sunny Day | 0 | machine | — | 5 | 10 |
Changes the weather to sunshine for five turns, during which Fire moves inflict 50% extra damage, and Water moves inflict half damage. If the user is holding Heat Rock, this effect lasts for eight turns. Pokémon cannot become frozen. Thunder has 50% accuracy. Solar Beam skips its charge turn. Moonlight, Morning Sun, and Synthesis heal 2/3 of the user's max HP. Pokémon with Chlorophyll have doubled original Speed. Pokémon with Forecast become Fire. Pokémon with Leaf Guard are not affected by major status effects. Pokémon with Flower Gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with Dry Skin lose 1/8 max HP at the end of each turn. Pokémon with Solar Power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn. | |||||
Facade | 0 | machine | 70 | 20 | 1 |
Inflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power. | |||||
Helping Hand | 0 | machine | — | 20 | 1 |
Boosts the power of the target's moves by 50% until the end of this turn. This move cannot be copied by Mirror Move, nor selected by Assist or Metronome. | |||||
Knock Off | 0 | machine | 65 | 20 | 17 |
Inflicts regular damage. Target loses its held item. Neither the user nor the target can recover its item with Recycle. If the target has Multitype or Sticky Hold, it will take damage but not lose its item. | |||||
Weather Ball | 0 | machine | 50 | 10 | 1 |
Inflicts regular damage. If a weather move is active, this move has double power, and its type becomes the type of the weather move. Shadow Sky is typeless for the purposes of this move. | |||||
Bullet Seed | 0 | machine | 25 | 30 | 12 |
Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. | |||||
Magical Leaf | 0 | machine | 60 | 20 | 12 |
Inflicts regular damage. Ignores accuracy and evasion modifiers. | |||||
Seed Bomb | 0 | machine | 80 | 15 | 12 |
Inflicts regular damage. | |||||
Energy Ball | 0 | machine | 90 | 10 | 12 |
Inflicts regular damage. Has a $effect_chance% chance to lower the target's Special Defense by one stage. | |||||
Leaf Storm | 0 | machine | 130 | 5 | 12 |
Inflicts regular damage, then lowers the user's Special Attack by two stages. | |||||
Grass Knot | 0 | machine | — | 20 | 12 |
Inflicts regular damage. Power increases with the target's weight in kilograms, to a maximum of 120. Target's weight | Power --------------- | ----: Up to 10kg | 20 Up to 25kg | 40 Up to 50kg | 60 Up to 100kg | 80 Up to 200kg | 100 Above 200kg | 120 | |||||
Venoshock | 0 | machine | 65 | 10 | 4 |
Inflicts regular damage. If the target is poisoned, this move has double power. | |||||
Acid Spray | 0 | machine | 40 | 20 | 4 |
Inflicts regular damage. Lowers the target's Special Defense by two stages. | |||||
Grass Pledge | 0 | machine | 80 | 10 | 12 |
Inflicts regular damage. If a friendly Pokémon used Fire Pledge earlier this turn, all opposing Pokémon will take 1/8 their max HP in damage at the end of every turn for four turns (including this one). | |||||
Grassy Terrain | 0 | machine | — | 10 | 12 |
For five turns, heals all Pokémon on the ground for 1/16 their max HP each turn and strengthens their Grass moves to 1.5× their power. Changes Nature Power to Energy Ball. | |||||
Grassy Glide | 0 | machine | 55 | 20 | 12 |
Inflicts regular damage. | |||||
Tera Blast | 0 | machine | 80 | 10 | 1 |
— | |||||
Trailblaze | 0 | machine | 50 | 20 | 12 |
— |